229 w/Khan - The Rise of the Mongols (Strategy & Tactics #201 - #250)

Joseph Miranda

Published by Decision Games, 1999
Used / Magazine / Quantity Available: 1
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Title: 229 w/Khan - The Rise of the Mongols (...

Publisher: Decision Games

Publication Date: 1999

Binding: Magazine

Book Condition: Very Good

Description:

Decision Games Strategy & Tactics #201 - #250 #229 w/Khan - The Rise of the Mongols (NM-) (unpunched) Manufacturer: Decision Games Product Line: Strategy & Tactics #201 - #250 Type: Magazine Code: DCGST-229 Copyright Date: 2005 Author: Joseph Miranda Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM- - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: KHAN: THE RISE OF THE MONGOL EMPIRE, A.D. 1206 â 1295 A wargame simulating the rise of the Mongols from their origins as a minor nomadic tribe through their sweep across Eurasia, during which they conquered the prominent empires of the age and established a vast realm that stretched from China to Russia and the Middle East. The game has several scenarios, representing the initial Mongol explosion out of Central Asia, the later campaigns of consolidation in the era of Kublai Khan, and a grand scenario representing the entire era. KHAN is a two-player game. The Mongol player controls the forces of the Mongols themselves, as well as their various subject peoples. The Kingdoms player controls various independent states and rebels who are opposed to the Mongols. The Mongol player, representing a single, centralized empire, has more direct control over his forces. The Kingdoms player, representing a range of sometimes competing powers, will find the game system causes various subordinate forces to enter and exit from his control at different times. Both playersâ forces are represented by military units and stratagem markers. Players must use a combination of military strength and cunning strategy to expand their power or defend their independence. Each game turn represents five years. Each hex is approximately 100 miles across. Each military unit represents 10,000 â 100,000 troops, plus pack animals, camp followers, bureaucrats, etc. Each leader represents a single great person or cadre of generals and officials, plus an elite bodyguard. Designed by Joseph Miranda. Articles: Khan: Rise of the Mongol Empire in the 13th Century The Russian Navy in WWI The Lion Conquors Bavaria: The Battle of Lech, April 1632 Best of S&T for 2004. Bookseller Inventory # 2148289213

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