#253 w/Drive on Kursk - 1943 (Strategy & Tactics #251 - #300)

Ty Bomba

Published by Decision Games, 1999
Used / Magazine / Quantity Available: 0
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Decision Games Strategy & Tactics #251 - #300 #253 w/Drive on Kursk - 1943 (VG+/NM) (rules loose, unpunched) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST-253 Copyright Date: 2008 Author: Ty Bomba Page Count: 60 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in Decision Games other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. There's been a lot of excellent new information published on the July 1943 battle since the last edition. In particular, they made good use of 1999's The Battle for Kursk, 1943: The Soviet General Staff Study. The insights provided therein were many, but the one that will â having been translated into the order of battle of this redesign â cause the most eyebrow raising is likely to be the complete lack of separate Soviet artillery units. They took that approach precisely because the Red Army command did too â at least for the part of the overall summer campaign simulated here. Concerned, once the battle got rolling, they'd be unable to shift around their cannon as and where needed, they initially spread that combat arm throughout their defensive belts and units. Only later, once they'd switched to the strategic offensive in August, were the extra guns again brought together to reform artillery divisions and corps. "Manstein's Gambit" is the title for a scenario describing the alternative scheme put forward for this German summer offensive by Field Marshal Erich von Manstein. He believed the plan, codenamed "Operation Citadelle," as put forward by Hitler and carried out historically, had little chance of success. Manstein therefore argued the attack â once he understood the dictator could not be dissuaded from launching an offensive â should then be made with all available forces. The additional units added to the initial German order of battle represent the scouring of the eastern front, as well as all the other fronts and rear areas of the Third Reich, to bring into this fight virtually all the divisions capable of conducting offensive operations of this scale and ferocity. That option is available to the German player in this new redesign, but with the trade-off of then having to fulfill far more expansive victory conditions in the same amount of time. Bookseller Inventory #

Bibliographic Details

Title: #253 w/Drive on Kursk - 1943 (Strategy & ...
Publisher: Decision Games
Publication Date: 1999
Binding: Magazine
Book Condition: Very Good

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Ty Bomba
Published by Decision Games (1999)
Used Magazine Quantity Available: 1
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Noble Knight Games
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Book Description Decision Games, 1999. Magazine. Book Condition: Very Good. Decision Games Strategy & Tactics #251 - #300 #253 w/Drive on Kursk - 1943 (VG+/EX) (99% unpunched) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST-253 Copyright Date: 2008 Author: Ty Bomba Page Count: 60 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/EX - 99% unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in Decision Games other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. There's been a lot of excellent new information published on the July 1943 battle since the last edition. In particular, they made good use of 1999's The Battle for Kursk, 1943: The Soviet General Staff Study. The insights provided therein were many, but the one that will â having been translated into the order of battle of this redesign â cause the most eyebrow raising is likely to be the complete lack of separate Soviet artillery units. They took that approach precisely because the Red Army command did too â at least for the part of the overall summer campaign simulated here. Concerned, once the battle got rolling, they'd be unable to shift around their cannon as and where needed, they initially spread that combat arm throughout their defensive belts and units. Only later, once they'd switched to the strategic offensive in August, were the extra guns again brought together to reform artillery divisions and corps. "Manstein's Gambit" is the title for a scenario describing the alternative scheme put forward for this German summer offensive by Field Marshal Erich von Manstein. He believed the plan, codenamed "Operation Citadelle," as put forward by Hitler and carried out historically, had little chance of success. Manstein therefore argued the attack â once he understood the dictator could not be dissuaded from launching an offensive â should then be made with all available forces. The additional units added to the initial German order of battle represent the scouring of the eastern front, as well as all the other fronts and rear areas of the Third Reich, to bring into this fight virtually all the divisions capable of conducting offensive operations of this scale and ferocity. That option is available to the German player in this new redesign, but with the trade-off of then having to fulfill far more expansive victory conditions in the same amount of time. Bookseller Inventory # 2148411640

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