This is the first complete overview of digital cinema technology, clearly detailing how each phase of the moviemaking process, shooting, postproduction, delivery, and exhibition, are changed by digital technology. With its huge cost-saving potential, digital cinema is the biggest thing to happen to the movies since sound. This title includes digital Cinematography - how to photograph and shoot in digital, and how it's different from film; plus, Nonlinear Editing - software, basic techniques and cost savings.
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THE INSIDER'S GUIDE TO THE DIGITAL REVOLUTION
READERS ON BRIAN McKERNAN
***** "A must for anyone who cares about navigating the new world of digital content."*
***** "The digital revolution 'Bible' ... an invaluable resource for anyone seriously interested in video, TV, streaming, and movies, and ... it's a great read."*
***** "A must-have ... reveals the lessons learned from decades of failure and success ... and gives roadmaps to the future."*
* On Creating Digital Content: Video Production for Web, Broadcast, and Cinema, co-edited by Brian McKernan
INSIDE THE PARADIGM SHIFT THAT'S REMAKING THE MOTI0N PICTURE INDUSTRY
Not since the advent of sound has technology so greatly impacted motion pictures. With its huge cost-saving potential, digital technology can alter every aspect of the movie-making process, from shooting through postproduction to delivery and exhibition.
The digital cinema revolution is the result of years of progress in the technologies of film, computer graphics, and high-definition television. Now Brian McKernan, founding editor of Digital Cinema magazine, provides an up-to-date look at how new digital technologies are reshaping the movie industry.
You'll also find insights on the cost-vs.-quality controversy, the impact of digital cinema on creative freedom, and the integration of film and digital from such leading filmmakers as George Lucas, Robert Rodriguez, and Michael Ballhaus ASC.About the Author:
Brian McKernan has been writing about media technologies for more than 20 years, and is the founding editor of Digital Cinema magazine. The co-editor of McGraw-Hill's Creating Digital Content, he was editor of Videography magazine from 1987 to 1999 and the Age of Videography special edition. He originated the Digital Cinema Summit at the National Association of Broadcasters' annual conference and is the co-founder of the Digital Cinema Society.
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