Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.
This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.
Graphics artists and computer programmers will find the book invaluable.
"synopsis" may belong to another edition of this title.
Follow-up volume to the 1990 Academic Press bestseller Graphics Gems. Contains public domain C implementations of many gems. DLC: 1. Computer graphics.About the Author:
By James Arvo
"About this title" may belong to another edition of this title.
Book Description Academic Press. Hardcover. Book Condition: New. 0120644819 New. Looks like an interesting title! We provide domestic tracking upon request, provide personalized customer service and want you to have a great experience purchasing from us. 100% satisfaction guaranteed and thank you for your consideration. Bookseller Inventory # M-0120644819
Book Description Academic Press, 1991. Hardcover. Book Condition: New. book. Bookseller Inventory # 0120644819
Book Description Academic Press, 1991. Hardcover. Book Condition: New. 1. Bookseller Inventory # DADAX0120644819
Book Description Academic Press, 1991. Hardcover. Book Condition: New. Bookseller Inventory # P110120644819
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97801206448101.0