This is the only book devoted to Pixels: 3D, the powerful Mac-only graphics application used by tens of thousands of animators, game designers, multimedia programmers, Web developers, and graphic artists. Focusing on the latest release (4.0), the author guides readers through the Pixels3D interface, details all of the product's features, and finally presents a series of tutorials that teach the techniques users need to master to succeed with their own projects. The examples presented in the book and on the CD are tied explicitly to these lessons, allowing readers to compare and improve their own results.
* Expert advice from a leading Pixels:3D authority-and with topical contributions from many others
* Offers tutorial-based coverage of all product features and techniques used by professionals in a wide range of fields
* Includes special insights from Pixels3D programmers-undocumented tips on achieving specialized application behavior
* Includes sixteen pages of full-color Pixels3D samples
* On the accompanying CD, provides art and animations illustrating specific techniques and fully-functional, upgradable copy of Pixels:3D 3.1
"synopsis" may belong to another edition of this title.
Mastering Pixels:3D--A Comprehensive Guide is a good start toward not only learning but exploiting this Macintosh-only 3-D-graphics-and-animation application.
Nine chapters focus on using the program itself, starting with interface basics, basic and advanced modeling, shading and texturing, and rendering. The book then goes over animation techniques, cameras and lights, and particle systems. One of the better chapters, written by Pixels president Andrew Bryant, covers the Pixels internal scripting language. Scripting is a powerful feature in Pixels:3D, but it's not simple--nor do most users need to use it--so it's unclear why this subject appears as early as chapter 2. The subject is much more suited to an appendix, especially because chapter 1 explains the basic interface and chapter 3 covers basic modeling.
The book only devotes one chapter to animation, a shortcoming since Pixels:3D is a powerful animation package. However, the text does explain most of the basics of animating in Pixels:3D, including how to use the velocity curves in the Graph Pane and Timeline.
If you don't already own Pixels:3D, the companion CD-ROM has a full-featured demo version. It is a time-limited demo, but all features work. The CD-ROM also contains more than 100 shaders for mapping onto surfaces and more than 60 Pixels:3D project files for perusal.
Mastering Pixels:3D is good for new users, or for anyone who wants to try out the application with some hard-copy tutorials at hand. Experienced users may not learn much, and most of the examples don't really show off the application as well as they could. But this is a good beginner's book for a noteworthy application. --Mike CaputoFrom the Back Cover:
Don't buyMastering PIXELS:3Dbecause it's the only book on your favorite 3D design and animation package for the Mac. Buy it for its in-depth, comprehensive coverage of the application's features. Buy it for its practical, tutorial-style instruction, presented by a host of PIXELS:3D masters and covering all the skills you're seeking. You can even buy it for the free version of the product and $50 rebate coupon, both included on the accompanying CD. Add it all up, and what do you get? A great value, obviously. And a terrific resource you can count on to teach you all you need to know about PIXELS:3D.
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Book Description Morgan Kaufmann, 2000. Paperback. Book Condition: New. Bookseller Inventory # SONG0125080409
Book Description Morgan Kaufmann, 2000. Paperback. Book Condition: New. Bookseller Inventory # DADAX0125080409
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97801250804081.0