Computers: Tools for an Information Age, Brief Edition, Explore IT Lab, Internet Guide Package and Pocket Internet (3rd Edition)

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9780130700780: Computers: Tools for an Information Age, Brief Edition, Explore IT Lab, Internet Guide Package and Pocket Internet (3rd Edition)

The Perfect Computer Text to Take You into the future of Computing The most comprehensive and current computer text now moves into its seventh edition. Capron's proven pedagogy, accompanying companion Web site, and Prentice Halt's Explore Generation IT Labs have been thoroughly revised and updated to provide exactly the computer toots you need for this information age. FEATURES Three boxes in each chapter provide interesting and focused information about specific technology topics to further your knowledge and excitement about computing. *Focus on Ethics *Getting Practical *Making Connections USEFUL. APPENDICES *Buyer's Guide *The Continuing Story of the Computer Age: Past, Present, and Future INTERACTIVE LAMS AND EXERCISES *Companion Web site at *Planet Internet Exercises takes this text feature online for integration of web in every chapter *Prentice Hall's Explore GenerationIT tabs come packaged with every text

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Excerpt. © Reprinted by permission. All rights reserved.:

H. L. Capron, well-known and respected author of Computers: Tools for an Information Age, is joined by James A. Johnson to provide students with the most comprehensive, up-to-date introduction to computers. The seventh edition has new coverage on the latest in microcomputer operating systems, hardware, and e-commerce to ensure that students have the most current information as they learn about today's technology.

Connectivity is paramount in today's society. In this edition, the connectivity theme is integrated into several aspects of the book. Exploring the Internet is also simplified with an introduction in Chapter 1 and related materials in Chapters 8, 9, and in the Planet Internet features at the end of every chapter. In addition, Prentice Hall's Explore Generation IT Labs are included, free of charge, to give an interactive component to the course material.


CHAPTER 1. Jump-start the text with an Introduction to the Internet in Chapter 1. Learn basic information about the Web, browsers, servers, and Internet protocol at the beginning and be able to use it throughout the course.

INTERNET CHAPTERS. The Internet is now covered in two different chapters so that you can read the Internet material you need, when you need it.

Chapter 8: "The Internet: A Resource for All of Us" explains the important aspects of Internet technology from URLs to links to search engines.

Chapter 9: "The Internet in Business: Corporations, Small Businesses, and Entrepreneurs" focuses on various aspects of business use of the Internet, particularly electronic commerce.

PLANET INTERNET. The Planet Internet feature offers a nontechnical look at various aspects of the World Wide Web in a two-page spread at the end of each chapter. Topics include places to start, global aspects of the Internet, FAQs, business, shopping, careers, privacy, multimedia, entertainment, resources, and Internet relay chat. Each Planet Internet suggests hands-on Internet exercises.

POCKET INTERNET. Students love the companion resource guide, "Pocket Internet: 4001 Sites." This popular pocket resource guide has been updated and expanded to include sites and even more disciplines.


MULTIMEDIA. Whether on CD-ROM or the Internet, multimedia continues to be a major newsmaker in the computer industry. Underlying CD-ROM technology and multimedia applications are described in Chapter 6.

ETHICS. In addition to the feature, "Focus on Ethics," that appears in each chapter, two major ethics categories are included: "Ethics and Software," "Ethics and Data."

OFFICE 2000. All screens for hands-on applications have been produced using Microsoft Office 2000®.

GETTING PRACTICAL. Various topics of practical interest to students, such as using the computer as a digital darkroom to produce semiprofessional pictures, caring for diskettes and. CDs, and choosing an Internet service provider, are covered in the "Getting Practical" box in each chapter.

MAKING CONNECTIONS. Links people to computers. Topics include personalizing your desktop screen, buying a car on-line, updating software online, and Bluetooth communications.

MARGIN NOTES. To further engage the student, margin notes are placed throughout the text. The margin notes extend the text material by highlighting interesting computer applications. Topics include chips that see, the networked home, cyberwarfare, and the wired campus.

BUYER'S GUIDE. Students and their families are making important economic decisions about the purchase of a computer for educational, personal, and business needs. This concise guide offers information to aid in hardware and software purchases.

MAKING MICROCHIPS GALLERY. The gallery text, supplemented by color photos, describes how microprocessors are made.

APPEALING WRITING STYLE. The authors' writing style is known to be student-friendly. More important, the material is presented with real-life examples. Each chapter begins with an engaging real-world vignette. Additional real-world examples are included throughout the chapter.


Each chapter includes the following pedagogical support:

  • Learning Objectives at the beginning of each chapter provide key concepts for students.
  • Key terms appear in bold throughout the text.
  • Critical Thinking Questions encourage students to discuss more thoroughly the 19, On-line Study Guide-self assessment information presented in each chapter. exercises, including multiple choice, true/false, and fill-in-the-blank questions, with instant feedback at the click of a button.
  • The Student Study Guide offers objective questions that test comprehension of essential concepts.
  • Explore Generation IT Labs Icons prepare students in the interactive labs for hands-on experience from material covered in the chapter.
  • A Glossary and a comprehensive Index are included at the end of the text.


Prentice Hall's Explore Generation IT Labs

The Explore IT labs offer students an interactive look at computer concepts. The dabs are delivered both on the Web and on CD-ROM, allowing access in the classroom, the dorm, at home, and wherever computer and/or the Internet access is available.

EXPLORE GENERATION IT LABS have three key sections that encourage participation from students:

  • Introduction: A multimedia exploration of the topic engages students and helps them fully understand the material presented in an interactive environment.
  • Explore: Through further interaction and exploration of the material, students get a better understanding of the concepts in the lab.
  • Quiz: Each lab includes a ten-question quiz that requires students to demonstrate an understanding of the concepts and material.


My PHLIP is an on-line learning environment for instructors and students. Activities available through this Companion Web Site include:

  • On-line Study Guide—self assessment exercises, including multiple choice, true/false, and fill-in-the-blank questions, with instant feedback at the click of a button.
  • Communication—because learning does not occur in a vacuum, we have integrated several ways for students and faculty to communicate within this Companion Web Site.

Capron's Pocket Internet: 4001 Sites

On the professor's request, this pocket reference guide is included on with new orders of the student text. With over 4001 Internet sites, content is interesting and relevant to students. The sites are grouped by topic and include a number of disciplines such as animation, architecture, arts, best-hot-cool, finance and investing, career/jobs, computer science, cool companies, education, entertainment, entrepreneurs, financial aid, fitness and health, free stuff, and more.


INSTRUCTOR'S MANUAL—A comprehensive manual and test bank provide the tools instructors need for easier class preparation.

INSTRUCTOR'S RESOURCES CD-ROM—This CD-ROM includes the Instructor's Manual and Test Bank in Microsoft Word and the Prentice-Hall Test Manager, along with PowerPoint presentation slides.

COMPUTER CHRONICLES VIDEOS—Through our partnership with The Computer Chronicles television series, we have compiled a video collection that features real-life computer stories and problems and how technology is changing.

WEBCT AND BLACKBOARD CONTENT—The custom-built distance learning course features all new and original interactive lectures, exercises, sample quizzes, and tests.


Many people contributed to the success of this project. Although a single sentence hardly suffices, we would like to thank some of the key people. Rebecca Johnson, Senior Development Editor, provided invaluable guidance during the entire project, from planning the revisions for this edition to adjusting the final page layouts. Monica Stipanov, Managing Editor, kept everything on track during several changes in project personnel. Michael Reynolds, Production Editor, came on board mid-project and managed to bring all the elements together on schedule. Joseph Maas produced yet another outstanding cover design for this edition. Jerry and Nancy Reed provided updated material for the Planet Internet and Focus on Ethics features. Anthony Nowakowski provided end-of-chapter material for several chapters on very short notice. Dennis Egan (RPG) and Colin Archibald (Java) provided new sample programs for the Programming and Languages chapter. As you can see, this was truly a team effort.

We would also like to thank the following reviewers for their valuable input. Without them, our work would have been much more difficult.

– Elise Bell, City College of San Francisco
– David Glover, Glendale Community College
– Philip Marshall, Darla Moore School of Business
– Charles Hassett, Fort Hayes State University
– Deborah Allen, Mercer University
– Tom Hannah Jr., Ozarks Technical Community College
– Scott Quinn, Portland Community College
– Susan Sells, Witchita State University
– Karen Willner, Saddleback Community College
– Oren Johnson, Langston University
– Deem Engel, New York University

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Capron, Harriett
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