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Castle Keepers Guide 1st Edition (Castles & Crusades - Core Rules)

Davis Chenault, Stephen Chenault

Published by Troll Lord Games, 1999
ISBN 10: 1929474687 / ISBN 13: 9781929474684
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Title: Castle Keepers Guide 1st Edition (Castles & ...

Publisher: Troll Lord Games

Publication Date: 1999

Binding: Hardcover

Book Condition: As New

Description:

Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (1st Edition) (NM-) Manufacturer: Troll Lord Games Product Line: Castles & Crusades - Core Rules Type: Hardcover Code: TLG8015 Copyright Date: 2010 Author: Davis Chenault, Stephen Chenault Page Count: 290 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM-. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâs imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies Within The Castle Keeperâs Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâs Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end. Bookseller Inventory # 2148367462

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Synopsis: Whether you've playing for years, or just recently joined the Crusade the rules presented here will help you in both preparations for games to come and give you the necessary tools to deal with most any scenario that develops at the gaming table. We are roughly 8 weeks from completion on this massive project and are at last confident that it is taking a form and shape both structurally useful and meaningful, but yet one that does not interfere with the game you've been playing for so many years. Castles & Crusades' hallmark trait is its simplicity, derived from the very versatile Siege mechanic. The CKG reflects that game style and philosophy. The Castle Keepers Guide facilitates the role playing experience. Packed with tons of useful data the book promises to be a staple at the gaming table. It covers a breadth of subjects rare in modern RPG books, from high level adventures, to weather; from cavernous deeps to setting a halberd for a charge; NPC role playing guidelines become easy in a multi-chart system that allows the CK to quickly track their reactions; movement over roads is simple but expansive, allowing the CK to determine speed and distance by the terrain, movement rate, and weather; alternative magic system and how to deal with character deaths. These are but a sampling of the subjects covered by the CKG. With a wholly new approach to expansion rules, the CKG gives multiple approaches to dealing with the same problem, ranging from how to role play through it to more defined guidelines. Like Eli Whitney s interchangeable parts, each of these approaches to problem solving work in concert as the CK wishes. Using defined guidelines in one instance does not preclude using role playing in another. All the material is here for the CK and players to grasp; and for the CK to utilize at their own discretion.

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