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Enabling Use of Context Information in Pervasive Games

Amjad Saleem

Published by GRIN Verlag
ISBN 10: 3640227182 / ISBN 13: 9783640227181
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Title: Enabling Use of Context Information in ...

Publisher: GRIN Verlag

Binding: Paperback

Book Condition: New

Book Type: Paperback

Description:

Paperback. 112 pages. Dimensions: 8.2in. x 5.8in. x 0.2in.Masters Thesis from the year 2008 in the subject Computer Science - Internet, New Technologies, grade: 1. 9, University of Applied Sciences Bremen (Fraunhofer Institute for Open Communication Systems (Focus)), course: master thesis, 38 entries in the bibliography, language: English, comment: context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming , abstract: Pervasive games use pervasive technology to create new possibilities for entertainment in the real world. The emergence of pervasive technology created a world that is filled with ubiquitous computing devices. These devices are available everywhere, every time in the physical world. The omnipresence of computing devices brought many possibilities to design innovative games those can be played socially with the help of technology. Game designers define game rules, competitions, and goals to create a temporary social community to provide fun and entertainment. The digital world executes game rules, or game logic, according to behaviors of the game participants and the game logic reacts to the participants. Pervasive games can be designed to enable mobility, interaction in the physical world with other players, and to accomplish the game missions through the real world activities. The freedom for mobility and social interactions also bring many possibilities to enhance the overall gaming experience. Pervasive games are consisting This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Bookseller Inventory # 9783640227181

About this title:

Synopsis: Master's Thesis from the year 2008 in the subject Computer Science - Internet, New Technologies, grade: 1.9, University of Applied Sciences Bremen (Fraunhofer Institute for Open Communication Systems (Focus)), course: master thesis, 38 entries in the bibliography, language: English, comment: context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming context based entertainment, software architecture for pervasive gaming , abstract: Pervasive games use pervasive technology to create new possibilities for entertainment in the real world. The emergence of pervasive technology created a world that is filled with ubiquitous computing devices. These devices are available everywhere, every time in the physical world. The omnipresence of computing devices brought many possibilities to design innovative games those can be played socially with the help of technology. Game designers define game rules, competitions, and goals to create a temporary social community to provide fun and entertainment. The digital world executes game rules, or game logic, according to behaviors of the game participants and the game logic reacts to the participants. Pervasive games can be designed to enable mobility, interaction in the physical world with other players, and to accomplish the game missions through the real world activities. The freedom for mobility and social interactions also bring many possibilities to enhance the overall gaming experience. Pervasive games are consisting

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