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Published by Kane Miller Books / EDC Publishing, 2017
ISBN 10: 1610676343ISBN 13: 9781610676342
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Good. Isaac, Andy (illustrator). Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
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Published by Kane Miller Books / EDC Publishing, 2017
ISBN 10: 1610676351ISBN 13: 9781610676359
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Very Good. Isaac, Andy (illustrator). Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
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Published by Kane Miller Books / EDC Publishing, 2017
ISBN 10: 1610676335ISBN 13: 9781610676335
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Good. Isaac, Andy (illustrator). Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
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Published by Kane/Miller Book Publishers, 2019
ISBN 10: 1610678508ISBN 13: 9781610678506
Seller: Blue Vase Books, Interlochen, MI, U.S.A.
Book
Condition: Good. Isaac, Andy (illustrator). The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact (including the dust cover, if applicable). Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
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Published by Kane Miller, Usborne Books, 2017
ISBN 10: 161067703XISBN 13: 9781610677035
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Book
Library Binding. Condition: Good. No Jacket. Andy Isaac (illustrator). Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.45.
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Published by Kane/Miller Book Publishers, 2017
ISBN 10: 161067636XISBN 13: 9781610676366
Seller: Gulf Coast Books, Memphis, TN, U.S.A.
Book
paperback. Condition: Good. Isaac, Andy (illustrator).
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Published by Kane/Miller Book Publishers, 2019
ISBN 10: 1610678516ISBN 13: 9781610678513
Seller: Book Deals, Tucson, AZ, U.S.A.
Book
Condition: Good. Isaac, Andy (illustrator). Good condition. This is the average used book, that has all pages or leaves present, but may include writing. Book may be ex-library with stamps and stickers.
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Published by Michael O'Mara (edition ), 2019
ISBN 10: 1789291550ISBN 13: 9781789291551
Seller: BooksRun, Philadelphia, PA, U.S.A.
Book
Hardcover. Condition: Very Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Published by Kane Miller, Usborne Books, 2017
ISBN 10: 1610677056ISBN 13: 9781610677059
Seller: Half Price Books Inc., Dallas, TX, U.S.A.
Book
library. Condition: Good. Andy Isaac (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
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Published by Mongoose Publishing, 2003
ISBN 10: 1904577431ISBN 13: 9781904577430
Seller: HPB-Red, Dallas, TX, U.S.A.
Book
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!.
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Published by Kane Miller, Usborne Books, 2017
ISBN 10: 1610677048ISBN 13: 9781610677042
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Book
Library Binding. Condition: Very Good. No Jacket. Andy Isaac (illustrator). May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.45.
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Published by Mongoose Publishing, 2004
ISBN 10: 1904577725ISBN 13: 9781904577720
Seller: HPB-Diamond, Dallas, TX, U.S.A.
Book
Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
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Published by Mongoose Publishing, 2006
ISBN 10: 1904854907ISBN 13: 9781904854906
Seller: Salish Sea Books, Bellingham, WA, U.S.A.
Book
Condition: Good. Good++; Hardcover; Covers are still glossy with a few light handling-marks; Unblemished textblock edges; Light foxing to the last endpapers, otherwise the endpapers and all text pages are clean and unmarked; The binding is excellent with a straight spine; This book will be shipped in a sturdy cardboard box with foam padding; Large Format (Quatro, 10.75" - 11.75" tall); 2.1 lbs; Purple covers with illustration of two men on horseback, and title in purple and white lettering; 2006, Mongoose Publishing; 256 pages; "The Drow War III: The Darkest Hour," by Adrian Bott.
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Published by Mongoose Publishing, 1999
ISBN 10: 1904577407ISBN 13: 9781904577409
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: Very Good. Mongoose Publishing Encyclopaedia Arcane (d20) Tomes and Libraries - Secrets of the Written Word (VG+)Manufacturer: Mongoose PublishingProduct Line: Encyclopaedia Arcane (d20)Type: SoftcoverCode: MGP1019Copyright Date: 2003Author: Adrian BottPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:It is frequently the thunderous syllables of arcane language that empower the magicianâ s will, enabling him to work wonders of magic. Even the word â spellâ , with its connotation both of a magic formula and of arranging letters in the right and proper way, shows the intimate connection of language with magic. The old word for a book of spells, a â grimoireâ is etymologically connected with â grammarâ . So, to arrange words or letters in meaningful patterns is the same fundamental process as making magic.Those who work with magic in a written form, such as wizards and clerics, have a great respect for books. Many wizards in particular feel a strong desire to be surrounded by them, an urge that seems unrelated to the wisdom and power the books may contain. This may be down to an intuitive reverence for written material. Books are, after all, a small miracle in themselves, preserving the emotions and imagination of people thousands of years dead, enabling scientific genius to be passed down from one generation to the next.Libraries are thus far more than mere collections of volumes. Socially, they have served as the storehouse for the collected wisdom of the tribe, or even of a whole civilization. When information is entrusted to a recording medium instead of to oral traditions, the library becomes the memory of the people. If that culture should die out suddenly or descend into decadence, the written records are often all that is left of them, a symbolic skeleton for the researchers of the future to pick over. Ancient, powerful secrets are stored in libraries; ancient dread and danger, too.Tomes and Libraries â Secrets of the Written Word is another volume in the Encyclopaedia Arcane series, focusing on libraries and the tomes within them, both mundane and mystical. Designed for easy integration with any fantasy-based D20 games system, the Encyclopaedia Arcane series does far more than merely introduce new spells or items to extend existing magic-using character classes. Instead, each book covers wholly new forms of magic or details aspects of magic-using charactersâ lives in extensive detail, adding fresh dimensions to campaigns. Such information is not intended solely for the Games Master to use in association with non-player characters, however. Each book of the Encyclopaedia Arcane gives full details for players themselves to try the new systems presented, along with plenty of information to aid the Games Master in the introduction of each book into his campaign.Although wizards and libraries are so often connected, very little time has been spent on exploring the function and powers of the library. Libraries usually turn up as scenic backdrops or repositories for purely magical resources, whereas there are more potentially useful books in a library than there are supplies in an adventuring gear shop. We will therefore be taking a long overdue stroll down the library aisles and finding out how to use its stored wisdom to our best advantage. Magic-using characters, who have more of a natural inclination towards reading than characters of other classes, will find an abundance of new ways to apply the knowledge set down in their books â and a whole lot of new books to go searching for!Players of any class who prefer to use their brains as well as their sword arms will find new roles to play and new ways to tackle the challenges they encounter. Strength can see you through a tough battle, health can keep you standing when you are wounded and luck can sometimes get you out of trouble; but knowledge can trump any of these, because knowledge can find ways of applying strength more efficiently, avoiding wounds in the first place and substituting a blind trust in fate with advance planning. You will never look at a library in the same way again.
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Published by Mongoose Publishing, 1999
ISBN 10: 1904577555ISBN 13: 9781904577553
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: Fine. Mongoose Publishing Encyclopaedia Arcane (d20) Sovereign Magic - Mastery of the Land (EX)Manufacturer: Mongoose PublishingProduct Line: Encyclopaedia Arcane (d20)Type: SoftcoverCode: MGP1022Copyright Date: 2003Author: Adrian BottPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:For many, the wizard is an archetype of power. With courage and discipline he ventures into forbidden mysteries, learning the spells which may melt down reality itself and remold it closer to his heartâ s desire. Once the heady heights of ninth level spellcasting are attained, the magician is believed to be at the apex of his power. However, there are those for whom this is just the beginning.They are the likes of the moon-pale, merciless ice witch in her far-off palace of snow, whose word can open vast crevasses into which the unwary can fall and who can call up the ravening frost worm from its lair simply by an act of will. The suntanned wanderer of the plains, in appearance a harmless old dodderer, is one of them; if he willed it, the clouds would gather heavy as ink and lacerate the earth with lightning. The aged mountain dwarf who sits quietly alone, surveying the rocks and crags of his home, could speak a handful of syllables and cause the whole side of the mountain to come hurtling down into the valley beneath. The muttering, obese sorcerer of the swamp is more than he appears; the bones of an entire army lie beneath the placid surface of his marshes, and if asked they would tell a nightmare tale of bloodsucking insects, tangling roots and marsh mud that came alive and engulfed them.These gentlemen and ladies are the sovereign mages, those who have learned the rare art of entering the soul of the land and binding their personal power to it. Not content with merely moving upon the face of the earth, they seek to become one with it; some to conquer, some to protect. By infusing their very essence into the country around them, they become partakers of the energies of the land, drawing upon it to achieve legendary and miraculous results. Whether they serve as governors, custodians or power-mad conquerors, they are a more potent magical force than any ordinary spellcaster could hope to be.These mages, beginning with a kernel of power, often expand their influence into other zones. The more land they take over, the more their ability to influence it grows. Their arcane spellcasting abilities are augmented massively and they become able to cast spells over huge distances, raining down their magic upon the unwary who had thought themselves safe in far-off lands.They enter folklore, being spoken of as legendary beings whose wrath it is not wise to risk. The wild beasts of the region seem to know and obey them. Some even send forth weird allies and emissaries, whose eyes and ears the sovereign mages may use and through whom they may speak. Some, the darker ones, are even said to take possession of important figures against their will. So, when the king begins to act strangely and opens the borders to the kingdomâ s traditional enemies, who is to say it was not some malign sovereign mage using him as an unwilling puppet?Sovereign Magic â Mastery of the Land is another volume in the Encyclopaedia Arcane series, focusing on the powers of those legendary wizards and sorcerers who overshadow whole tracts of land. Designed for easy integration with any fantasy-based D20 games system, the Encyclopaedia Arcane series does far more than merely introduce new spells or items to extend existing magic-using character classes. Instead, each book covers wholly new forms of magic or details aspects of magic-using charactersâ lives in extensive detail, adding fresh dimensions to campaigns. Such information is not intended solely for the Games Master to use in association with non-player characters, however. Each book of the Encyclopaedia Arcane gives full details for players themselves to try the new systems presented, along with plenty of information to aid the Games Master in the introduction of each book into his campaign.This volume gives players and Games Masters alike all the information they will need to integrate sovereign magic into their campaign. Full guidelines are given for the establishment of a sovereign mageâ s dominion and the expansion of territory, as well as a complete list of territory spells, the incantations only available to those who have this magical power of governance. Specific help is also provided for the Games Master, showing how to use these awesomely powerful beings in support of game balance and campaign drama, rather than upsetting it.
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Published by Mongoose Publishing, 1999
ISBN 10: 1904577482ISBN 13: 9781904577485
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: Very Good. Mongoose Publishing Quintessential Collector Series (d20) Quintessential Human, The (VG+) (name inside)Manufacturer: Mongoose PublishingProduct Line: Quintessential Collector Series (d20)Type: SoftcoverCode: MGP4022Copyright Date: 2003Author: Adrian BottPage Count: 128Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - name inside. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:To many players, a human character is an ideal eidolon or avatar. It allows escapism while simultaneously letting you see yourself in your characterâ s situation. There is no need to adopt an alien mindset or try to roleplay a person who lives by non-human values. Humans are and always have been the easy choice of race. On account of their versatility, they have unfairly been seen as essentially bland and uninteresting. It is not necessary to detail humans in the game world, because everyone already knows all about them. What is there to say about humans, the opt-out choice of character race, the race that offers nothing in the way of racial features but the increased versatility of additional skill points and bonus feats?As it happens, there is one heck of a lot left to say. In this volume, we will be looking at the rich diversity of human life in the fantasy world, drawing upon examples found both in the history of the real world and in our folklore and legends. Humans are not bland templates waiting to be individualized but a people of extraordinary resource, inventiveness and adaptability. They are set apart from the other races by the intensity and richness of their lives, which are altogether too brief. Mortality is their curse and yet a peculiar blessing, as the finiteness of their lives is what makes them meaningful. Longer-lived races are prone to ennui and a lack of motivational energy, while humans can truly appreciate the value of a sensory pleasure, the love of a mate or the thrill of adventure. Everything is the sweeter for them, because they know they might never live to see another morning.The Collectorâ s Series is a range of class and racial sourcebooks from Mongoose Publishing, all designed to widen greatly a playerâ s options for his character within the d20 games system. Slotting seamlessly into any fantasy-based campaign, each will give a comprehensive guide to one class or race within the game, allowing both players and Games Masters the chance to present old character types in a completely new way without overpowering or unbalancing the game as a whole. The Collectorâ s Series will not necessarily allow players to create a better character, but they will be able to do a lot more than they ever thought possible before.This book breaks completely new ground, daring to look at a race most would perhaps have considered unworthy of serious examination â the humble human. Lacking the exotic appeal of a non-human race, with their promise of other cultures and mores to roleplay, the human has been left untouched until now. There is much more to learn than many players had imagined.Humans are not all created alike. Character concepts, backgrounds, new uses for old skills, tricks and feats all lend color and originality to a human character. Their nature is explored in depth, with particular attention given to their desire to perpetuate themselves, defying mortality by leaving successors and heirs behind. As well as dealing with the essence of human beings, their adaptability and pioneer spirit, we will be looking at what happens after they have adapted to a given environment. An extensive section on human cultures broadens the idea of what a â humanâ can be, far beyond the traditional â just a normal, boring personâ idea of a human character. It is our hope that with the help of this sourcebook, more of the true nature of humanity, with all its flaws and virtues, can pass into and enrich your campaign.
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Published by Pelgrane Press, 2007
ISBN 10: 0953998150ISBN 13: 9780953998159
Seller: GF Books, Inc., Hawthorne, CA, U.S.A.
Book
Condition: Very Good. Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting.
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Published by Pelgrane Press, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condition: Very Good. Pelgrane Press Gumshoe RPGs Book of Unremitting Horror, The (Gumshoe Edition) (VG+)Manufacturer: Pelgrane PressProduct Line: Gumshoe RPGsType: SoftcoverCode: PELG03Copyright Date: 2007Author: Dave Allsop, Adrian BottPage Count: 222Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A horrific supplement for The Esoterrorists and Fear Itself.Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world. Consequently, we've detailed our creatures in depth. Each one has its own agenda, its own reason for existence and its own legend. We've made these creatures unusual, frightening and bizarre, yet sufficiently comprehensible that they players realize they are up against something intelligent, if inhuman. The Book of Unremitting Horror includes thirty creature each with: â ¢ Diary entries, articles and transcripts â ¢ A detailed description with behavior â ¢ The forensic clues left behind by the creature â ¢ Details of their history and origins â ¢ Their special abilities â ¢ Their GUMSHOE system stats The Book covers using creatures with The Esoterrorists background, and another includes detailed adventure hooks for use with that setting. There are also artifacts and new GUMSHOE abilities. Finally, the book includes two full length adventures.
Published by Mongoose Publishing, 2009
ISBN 10: 1906508283ISBN 13: 9781906508289
Seller: Ergodebooks, Houston, TX, U.S.A.
Book
Paperback. Condition: Good.
Published by Hardie Grant, Richmond, Australia, 2016
Seller: Secondhand Books 'n' Things, Ross Creek, VIC, Australia
Book First Edition
Soft cover. Condition: As New. Andy Isaac (illustrator). 1st Edition. Paperback first edition 2016. This book is in as new condition.
Published by Mongoose Publishing, 1999
ISBN 10: 1904577415ISBN 13: 9781904577416
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Hardcover. Condition: Very Good. Mongoose Publishing Classic Play (d20) Book of Strongholds & Dynasties (VG+/NM)Manufacturer: Mongoose PublishingProduct Line: Classic Play (d20)Type: HardcoverCode: MGP8801Copyright Date: 2003Author: Adrian BottPage Count: 256Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:We are looking not just at the stronghold but at the whole process of building, quite literally from the ground up. You will be able to choose the level of detail that suits you, depending on how immersive you want your game to be. Either supervise the laying of every flagstone and the sitting of every spiral staircase, or have a package deal stronghold assembled for you and simply pay the bill.Here you will find not only the castles of lore, but dozens of other strongholds and other buildings, enough to build all the major features of a city. Everything from the humblest farmhouse to the mightiest palace is covered between these covers.The materials you use are detailed, as well as the places they come from and the way in which you establish your supply. Harvest the resources yourself, or have them delivered to you by professional buildersâ guilds. Build anything from a log cabin in wood to a towering fortress in crystal; turn an ordinary manor house into a fortified tower, or set up your home in the skull of a dead god; establish a base of operations in a fortress high in the boughs of a tree, or locate the true heart of your power deep underground in some columned sanctuary.Once your stronghold is built, there are a multitude of fantastic features that you can add on to it. From the basics of low fantasy such as stained glass windows and simple secret compartments to the lofty magic of trundling juggernauts, levitating platforms and magical energy cannons.The truly adventurous can now create power sources within their strongholds. Expand your trapbuilding, feature planning and gadgeteering horizons by giving your stronghold a lightning-powered engine, or a central treadmill powered by untiring golems, or even an old fashioned coal-fired boiler. Why rely on magic, when the power of transmitted force can do much of the same work for you?Most exciting of all, in the second part of this book we unveil the Open Governmental System. This set of game mechanics allows player characters to set themselves up as kings, princes, potentates, dictators, generals, theocrats and governors. Once you have made your fortune as an adventurer, you can now try your hand as a monarch or as a politician. Learn to wield new kinds of power as your various ministers offer you their services; face new kinds of challenge as the people demand satisfaction, or hungry empires eye your land jealously, craving it for themselves. Be a despot, governing with force, a plutocrat using your wealth to buy your way to power, or a High King uniting the tribal warlords of a battle-ravaged country with nothing but your powers of leadership.Finally, we close with the Open Mass Combat System version 2, an expanded and updated version of the original. After all, we could not give you rules for building strongholds without some rules to help you smash them down again!The Book of Strongholds and Dynasties is the first in the â Book Of.â series from Mongoose Publishing, which will all cover one field of central importance to the d20 system in unprecedented depth and detail. With this series, we intend to produce the definitive works on subjects relevant to any Games Master.
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Published by Performance Programme Dated . 1994., 1994
Seller: Little Stour Books PBFA Member, Canterbury, United Kingdom
Association Member: PBFA
Original stapled illustrated souvenir theatre programme 12'' x 8''. Contains 40 printed pages of text, advertisements and photographs of the characters from the play. In Fine condition. Member of the P.B.F.A. THEATRE PROGRAMMES.
Published by Mongoose Publishing, 2004
ISBN 10: 1904577709ISBN 13: 9781904577706
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Book
Paperback. Condition: Fine. Mongoose MGP 4402. Crisp, glossy cover. Nice. ~ 128 pages.
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Published by Mongoose Publishing, 2004
ISBN 10: 1904854052ISBN 13: 9781904854050
Seller: Reader's Corner, Inc., Raleigh, NC, U.S.A.
Book
Hardcover. Condition: Fine. Dust Jacket Condition: No DJ. 2004 Edition. This is a fine hardcover copy, slick pictorial binding, no DJ, brown spine. MEDIA SHIPPING ONLY, extra for airmail or international shipping.
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Published by Kane Miller, Usborne Books, 2017
ISBN 10: 1610677064ISBN 13: 9781610677066
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Library Binding. Condition: Good. No Jacket. Andy Isaac (illustrator). Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.5.
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Published by Mongoose Publishing, 2006
ISBN 10: 1904854435ISBN 13: 9781904854432
Seller: Salish Sea Books, Bellingham, WA, U.S.A.
Book
Condition: Good. Good++; Hardcover; Clean covers with minor edgewear; Unblemished textblock edges; The endpapers and all text pages are clean and unmarked; The binding is excellent with a straight spine; This book will be shipped in a sturdy cardboard box with foam padding; Large Format (Quatro, 10.75" - 11.75" tall); 1.9 lbs; Cover illustration of dragon with title in purple and white lettering; 2006, Mongoose Publishing; 256 pages; "The Drow War, Book 2 - The Dying of the Light, MGP 3103," by Adrian Bott.
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