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Published by Apress, 2015
ISBN 10: 1484204018ISBN 13: 9781484204016
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Published by Apress, 2015
ISBN 10: 1484204018ISBN 13: 9781484204016
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.25.
Published by Apress, 2015
ISBN 10: 1484204018ISBN 13: 9781484204016
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Book
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.25.
Published by Apress, 2015
ISBN 10: 1484204018ISBN 13: 9781484204016
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.25.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.88.
Published by Independently published, 2019
ISBN 10: 109378590XISBN 13: 9781093785906
Seller: SecondSale, Montgomery, IL, U.S.A.
Book
Condition: Good. Johnson, Dana (illustrator). Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Published by Independently Published, 2019
ISBN 10: 109378590XISBN 13: 9781093785906
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Book Print on Demand
Paperback / softback. Condition: New. Johnson, Dana (illustrator). This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Published by Independently Published, 2019
ISBN 10: 109378590XISBN 13: 9781093785906
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Book
Paperback / softback. Condition: New. Johnson, Dana (illustrator). New copy - Usually dispatched within 4 working days.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: booksXpress, Bayonne, NJ, U.S.A.
Book
Soft Cover. Condition: new.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Book
Condition: New.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Book
Condition: As New. Unread book in perfect condition.
Published by Independently published, 2019
ISBN 10: 109378590XISBN 13: 9781093785906
Seller: ALLBOOKS1, Salisbury Plain, SA, Australia
Book
Johnson, Dana (illustrator).
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: Revaluation Books, Exeter, United Kingdom
Book
Paperback. Condition: Brand New. 2nd edition. 208 pages. 9.75x7.00x0.50 inches. In Stock.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: GreatBookPricesUK, Castle Donington, DERBY, United Kingdom
Book
Condition: New.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: GreatBookPricesUK, Castle Donington, DERBY, United Kingdom
Book
Condition: As New. Unread book in perfect condition.
Published by Apress 2017-05-26, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: Chiron Media, Wallingford, United Kingdom
Book
Paperback. Condition: New.
Published by Apress Mai 2017, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time. 232 pp. Englisch.
Published by Apress, 2015
ISBN 10: 1484204018ISBN 13: 9781484204016
Seller: The Book Spot, Sioux Falls, SD, U.S.A.
Book
Paperback. Condition: New.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: AHA-BUCH GmbH, Einbeck, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Published by Apress, 2017
ISBN 10: 1484223098ISBN 13: 9781484223093
Seller: moluna, Greven, Germany
Book Print on Demand
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Updates what was a best (or strong) selling book on Swift games development Day and date release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016Written by iOS game app developer, publisher and expert author, Jim Goodwill.