Search preferences

Product Type

  • All Product Types
  • Books (9)
  • Magazines & Periodicals
  • Comics
  • Sheet Music
  • Art, Prints & Posters
  • Photographs
  • Maps
  • Manuscripts &
    Paper Collectibles

Condition

Binding

Collectible Attributes

  • First Edition
  • Signed
  • Dust Jacket
  • Seller-Supplied Images
  • Not Printed On Demand

Free Shipping

Seller Location

Seller Rating

  • Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Softcover. Condition: Very Good. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (1st Edition) (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCode: TLG80151PCopyright Date: 2010Author: Davis Chenault, Stephen ChenaultPage Count: 290Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâ s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies WithinThe Castle Keeperâ s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâ s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (2nd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80152-CASCopyright Date: 2015Author: Davis Chenault, Stephen ChenaultPage Count: 352Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A Tower Most HighBehind every tale lies a bard, a minstrel, whose task it is to tell the tale, and spin the yarn, to bring the story to life. In them lies the saga, the fable, the legends of doom and hope, of tragedy and triumph. They hold the construct, the who, the where, the why, which drives the challenges, which brings the flavor of an adventure's, or a world's, imaginings to light. Behind every tale lies a bard through whose eye the game of heroic chance plays out.What Lies Herein:The Castle Keeper's Guide includes a host of material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper's Guide provides the CK and the Player with a host of new tools for their use -- tools designed to enhance play, not hinder it -- designed to be malleable from gaming table to gaming table.

  • Davis Chenault

    Published by Troll Lord Games, 2007

    ISBN 10: 1931275637ISBN 13: 9781931275637

    Seller: HPB-Ruby, Dallas, TX, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    US$ 3.75 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    paperback. Condition: Very Good. Peter Bradley (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: Very Good. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (1st Edition) (VG+/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG8015Copyright Date: 2010Author: Davis Chenault, Stephen ChenaultPage Count: 290Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâ s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies WithinThe Castle Keeperâ s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâ s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153-ALCopyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid's grove and the king or queen of vast realms. Rank/title is assigned by level if that is the direction desired.Going to War: Here we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.Monsters: Here the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.The Future: An introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.Advancing the Game: A complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.The Siege Engine: Here we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.Treasure: A new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraor.

  • Chenault, Davis

    Published by Troll Lord Games, 2007

    ISBN 10: 1929474687ISBN 13: 9781929474684

    Seller: GoldBooks, Denver, CO, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    US$ 4.25 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: new. New Copy. Customer Service Guaranteed.

  • Chenault, Davis

    Published by Troll Lord Games, 2007

    ISBN 10: 1929474687ISBN 13: 9781929474684

    Seller: Wizard Books, Long Beach, CA, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    US$ 3.50 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: new. New.

  • Chenault, Davis

    Published by Troll Lord Games, 2007

    ISBN 10: 1929474687ISBN 13: 9781929474684

    Seller: Save With Sam, North Miami, FL, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    Free shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Hardcover. Condition: New. Brand New!.