Game Development Essentials: Game Industry Career Guide - Softcover

9781428376472: Game Development Essentials: Game Industry Career Guide
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An up-to-date and highly practical insider's guide to the game industry that maps to the growing number of courses in Game Development programs that introduce students to the workings of the industry and to job search/career growth strategies. The book offers a clear and thorough analysis of the game industry, knowledgeably exploring its culture, career paths, and typical company structure. The authors offer expert advice on finding and succeeding in a job as well as on starting up your own company and conclude with a thoughtful examination of the future of the game industry.

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About the Author:
Michael E. Moore is a 24-year veteran of the game industry. For the first 10 years (1979-1989), he designed, developed, and produced board games (mass market, role-playing, and military simulations). He then moved into computer games as a designer and producer, working for such publishers as Infocom, Activision, and 3DO. In addition, he helped start up several game development companies. Over the years, he designed and produced such games as Circuit's Edge, Shanghai II: Dragon's Eye and BattleTech II: The Crescent Hawks' Revenge for Activision, SpellCraft for ASCII Entertainment, and The Shadow of Yserbius/Fates of Twinion and Alien Legacy for Sierra. Michael joined the Game Software Design and Production Department at DigiPen Institute of Technology in January 2003 and taught game design and project management to undergraduate and graduate students. He acted as department chair for 3 ½ years. Michael was born in Minneapolis, MN, and received a double B.A. in English and Communication Arts from St. Mary's University in Winona, MN. He received an M.A. in Communication Arts from Southern Illinois University, Carbondale, IL. With assistance from Jen Sward, he wrote a college textbook on game production, Introduction to the Game Industry (ISBN 0-13-168743-3).
Review:
Introduction. 1. History of the Game Industry. 2. Understanding the Game Industry. 3. Roles & Responsibilities. 4. Resumes, Portfolios and Demos. 5. Job Hunting. 6. Interviewing. 7. Accepting a Job. 8. Moving On. 9. Future.

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  • PublisherCengage Learning
  • Publication date2009
  • ISBN 10 142837647X
  • ISBN 13 9781428376472
  • BindingPaperback
  • Edition number1
  • Number of pages352

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Moore, Michael E., Novak, Jeannie
Published by Cengage Learning (2009)
ISBN 10: 142837647X ISBN 13: 9781428376472
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