The C++ Programming Language - Softcover

9780201889543: The C++ Programming Language
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The C++ Programming Language, Third Edition Bjarne Stroustrup Preface Programming is understanding. - Kristen Nygaard I find using C++ more enjoyable than ever. C++'s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is not justfun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn't even dreamt of. This book introduces standard C++* and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as name spaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language. About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach that its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible. The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a "bottom up" order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. the standard library itself is also a fertile source of programming examples and design techniques. This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion, The Annotated C++ Language Standard, presents the complete language definition together with annotations to make it more comprehensible. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulation programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer. Acknowledgements In addition to the people mentioned in the acknowledgment section of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, David Vandevoorde, Peter Weinberger, and Chris Van Wyk for commenting on draft chapters of this third edition. I would also like to thank the volunteers on the C++ standards committees who did an immense amount of constructive work to make C++ what it is today. It is slightly unfair to single out individuals, but it would be even more unfair not to mention anyone, so I'd like to especially mention Mike Ball, Dag Bruck, Sean Corfield, Ted Goldstein, Kim Knutilla, Andrew Koenig, Josee Lajoie, Dmitry Lenkov, Nathan Myers, Martin O'Riordan, Tom Plum, Jonathan Shopiro, John Spicer, Jerry Schwarz, Alex Stepanov, and Mike Vilot, as people who each directly cooperated with me over some part of C++ and its standard library. Bjarne Stroustrup Murray Hill, New Jersey *At the time of writing, the C++ Standard is still only a "Final Committee Draft Standard." However, no significant changes to the language or the standard library are anticipated. 0201889544P04062001

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Review:
In this brand-new third edition of The C++ Programming Language, author Bjarne Stroustrup, the creator of C++, presents the full specification for the C++ language and standard library, a spec that will soon become the joint ISO/ANSI C++ standard.

Past readers will find that the new edition has changed a great deal and grown considerably to encompass new language features, particularly run-time type identification, namespaces, and the standard library. At the same time, readers will recognize the lucid style and sensible advice that made previous editions so readable and enjoyable. Probably the biggest change is a substantial new section, well over 200 pages in length, covering the contents and design of the C++ standard library, the most important new feature of the C++ specification. The author has also added a substantial number of new exercises while keeping many from previous editions that have retained their value.

While The C++ Programming Language is not a C++ tutorial, strictly speaking, anyone learning the language, especially those coming from C, will greatly benefit from the clear presentation of all its elements. It is impossible to overstate the importance of this book for anyone who is serious about using C++.

From the Inside Flap:
Programming is understanding.
-- Kristen Nygaard

I find using C++ more enjoyable than ever. C++'s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is not just fun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn't even dreamt of.

This book introduces standard C++* and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as name spaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language.

About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach that its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible.

The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a "bottom up" order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. the standard library itself is also a fertile source of programming examples and design techniques.

This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion, The Annotated C++ Language Standard, presents the complete language definition together with annotations to make it more comprehensible.

The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulation programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer.

Acknowledgments

In addition to the people mentioned in the acknowledgment section of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, David Vandevoorde, Peter Weinberger, and Chris Van Wyk for commenting on draft chapters of this third edition.

I would also like to thank the volunteers on the C++ standards committees who did an immense amount of constructive work to make C++ what it is today. It is slightly unfair to single out individuals, but it would be even more unfair not to mention anyone, so I'd like to especially mention Mike Ball, Dag Brueck, Sean Corfield, Ted Goldstein, Kim Knutilla, Andrew Koenig, Josee Lajoie, Dmitry Lenkov, Nathan Myers, Martin O'Riordan, Tom Plum, Jonathan Shopiro, John Spicer, Jerry Schwarz, Alex Stepanov, and Mike Vilot, as people who each directly cooperated with me over some part of C++ and its standard library.

After the initial printing of this book, many dozens of people have mailed me corrections and suggestions for improvements. I have been able to accommodate many of their suggestions within the framework of the book so that later printings benefitted significantly. Translators of this book into many languages have also provided many clarifications. In response to requests from readers, I have added appendices D and E. Let me take this opportunity to thank a few of those who helped: Dave Abrahams, Matt Austern, Jan Bielawski, Janina Mincer Daszkiewicz, Andrew Koenig, Dietmar Kuehl, Nicolai Josuttis, Nathan Myers, Paul E. Sevinc, Andy Tenne-Sens, Shoichi Uchida, Ping-Fai (Mike) Yang, and Dennis Yelle.

Bjarne Stroustrup
Murray Hill, New Jersey

0201700735P04062001

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