Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code.
This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.
All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces.
Java Swing, 2nd edition includes :
"synopsis" may belong to another edition of this title.
Java Swing, long regarded as the authoritative book on using the Swing classes, is available in a new edition that builds on a solid foundation in exploring the Java 2 Swing additions and modifications. This is a big, tremendously detailed, exhaustively researched, and ultimately authoritative reference that pushes the limits of what a book can do toward eliminating the necessity of writing experimental programs to see how Swing classes work in practice. You'll find in these pages bits of software that show how most of Swing works: all of the major features get lavish attention, while most of the minor classes are demonstrated adequately, as well.
You could probably find demonstrations free of charge on the Internet, however. The true value of this work is in the comments its five authors have attached to their copious examples. They can be quite specific: at least one such segment warns that default Swing behavior violates Mac OS X user interface guidelines and explains how to work around the problem. Another section explains how the methods of the UndoableEdit class can be used in various ways, to implement different user interface behavior options. Some readers will head straight to the O'Reilly Web site, where they can grab the code and examine it in an editor rather than in print--code listings take up a lot of space here--but everyone will appreciate the concise hierarchy, method, and property documentation, as well as the wisdom contained in the prose. --David Wall
Topics covered: The Swing classes for creating graphical user interfaces in the Java programming language. It covers all the windowing stuff--dialogs, buttons, containers, layouts, lists, and that kind of thing--as well as tables, trees, text-manipulation classes, formatted text, drag and drop, and accessibility support.About the Author:
Marc Loy is a senior programmer at Galileo Systems, LLC, but his day job seems to be teaching Java and Perl to various companies -- including Sun Microsystems. He has played with Java since the alpha days and can't find his way back to C. He is developing an interactive learning application at Galileo written entirely in Java. He received his master's degree in computer science at the University of Wisconsin-Madison, and still lives in Madison with his partner, Ron Becker. He does find time to relax by playing the piano and/or throwing darts, depending on how successful the day of teaching or programming was.
Robert Eckstein, an editor at O'Reilly, works mostly on Java books (notably Java Swing) and is also responsible for the XML Pocket Reference and Webmaster in a Nutshell, 2nd Edition. In his spare time he has been known to provide online coverage for popular conferences. He also writes articles for JavaWorld magazine. Robert holds bachelor's degrees in computer science and communications from Trinity University. In the past, he has worked for the USAA insurance company and more recently spent four years with Motorola's cellular software division. He is the co-author of Using Samba.
David Wood is Technical Director of Plugged In Software in Brisbane, Australia, where he works with a wonderful team producing Java custom software. In his eclectic career he has been a ship's navigator, deep sea salvage engineer, and aerospace project manager for the U.S. Navy, and consulted to Lawrence Livermore National Laboratory and Netscape. David enjoys hiking and sailing with his very patient wife and teaching his son Perl before he goes to kindergarten. David holds degrees in mechanical, electrical, aeronautical, and astronautical engineering from the U.S. Naval Postgraduate School and the Virginia Military Institute.
a senior software engineer at Berbee, with over ten years professional experience as a systems developer. He started designing with objects well before work environments made it convenient, and has a passion for building high-quality Java tools and frameworks to simplify the tasks of other developers.
has been working with Java since its early days and teaches the language at venues ranging from Sun Microsystems to public high school. He has a BA from Oberlin College and an M.S. from the University of Wisconsin-Madison.
"About this title" may belong to another edition of this title.
Book Description O'Reilly Media, 2002. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Preface 1. Introducing Swing What Is Swing? Swing Features Swing Packages and Classes The Model-View-Controller Architecture Working with Swing The Swing Set Demo Reading This Book 2. Jump-Starting a Swing Application Upgrading Your AWT Programs A Simple AWT Application Including Your First Swing Component Beyond Buttons What Is an Internal Frame? A Bigger Application 3. Swing Component Basics Understanding Actions Graphical Interface Events Graphics Environments Sending Change Events in Swing The JComponent Class Responding to Keyboard Input 4. Labels and Icons Labels Working with Images Support for HTML Icons Implementing Your Own Icons Dynamic Icons The ImageIcon Class 5. Buttons The ButtonModel Interface The DefaultButtonModel Class The AbstractButton Class The JButton Class The JToggleButton Class The JToggleButton.ToggleButtonModel Class The JCheckBox Class The JRadioButton Class The ButtonGroup Class 6. Bounded-Range Components The Bounded-Range Model The JScrollBar Class The JSlider Class The JProgressBar Class Monitoring Progress 7. Lists, Combo Boxes, and Spinners Lists Representing List Data Handling Selections Displaying Cell Elements The JList Class Combo Boxes The JComboBox Class Spinners Spinner Models Spinner Editors 8. Swing Containers A Simple Container The Root Pane Basic RootPaneContainers The JFrame Class The JWindow Class The JApplet Class 9. Internal Frames Simulating a Desktop The JInternalFrame Class The JDesktopPane Class The DesktopManager Interface Building a Desktop 10. Swing Dialogs The JDialog Class The JOptionPane Class Using JOptionPane Simple Examples Getting the Results A Comparison: Constructors Versus Static Methods Using Internal Frame Dialogs with JDesktopPane 11. Specialty Panes and Layout Managers The JSplitPane Class The JScrollPane Class The JTabbedPane Class Layout Managers The SpringLayout Class Other Panes 12. Chooser Dialogs The JFileChooser Class The File Chooser Package The Color Chooser The JColorChooser Class Developing a Custom Chooser Panel Developing a Custom Preview Panel Developing a Custom Dialog 13. Borders Introducing Borders Painting Borders Correctly Swing Borders Creating Your Own Border 14. Menus and Toolbars Introducing Swing Menus Menu Bar Selection Models The JMenuBar Class The JMenuItem Class The JPopupMenu Class The JMenu Class Selectable Menu Items Toolbars 15. Tables The JTable Class Implementing a Column Model Table Data Selecting Table Entries Rendering Cells Editing Cells Next Steps 16. Advanced Table Examples A Table with Row Headers Large Tables with Paging A Table with Custom Editing and Rendering Charting Data with a TableModel 17. Trees A Simple Tree Tree Models The JTree Class Tree Nodes and Paths Tree Selections Tree Events Rendering and Editing What Next? 18. Undo The Swing Undo Facility The UndoManager Class Extending UndoManager 19. Text 101 The Swing Text Components The JTextComponent Class The JTextField Class A Simple Form The JPasswordField Class The JTextArea Class How It All Works 20. Formatted Text Fields The JFormattedTextField Class Handling Numerics The DefaultFormatter Class The MaskFormatter Class The InternationalFormatter Class The DateFormatter Class The NumberFormatter Class The DefaultFormatterFactory Class Formatting with Regular Expressions The InputVerifier Class 21. Carets, Highlighters, and Keymaps Carets Highlighters Keymaps 22. Styled Text Panes The JTextPane Class AttributeSets and Styles The Document Model Document Events Views The DocumentFilter Class The NavigationFilter Class 23. Editor Panes and Editor Kits The JEditorPane Class Overview of the Editor Kits HTML and JEditorPane Hyperlink Events The HTMLEditorKit Class Extending HTMLEditorKit Editing HTML Writing HTML Reading HTML A Custom EditorKit 24. Drag and Drop What Is Drag and Drop? The Drop API The Drag Gesture API The Drag API Rearranging Trees Finishing Touches 25. Programming with Ac. Bookseller Inventory # ABE_book_new_0596004087
Book Description O'Reilly Media, 2002. Paperback. Book Condition: New. book. Bookseller Inventory # 0596004087
Book Description O'Reilly Media, 2002. Paperback. Book Condition: New. 2nd. Bookseller Inventory # DADAX0596004087
Book Description O'Reilly Media. PAPERBACK. Book Condition: New. 0596004087 New Condition. Bookseller Inventory # NEW4.0310591
Book Description O'Reilly Media, 2002. Paperback. Book Condition: Brand New. 2nd sub edition. 1200 pages. 9.00x6.75x2.00 inches. In Stock. Bookseller Inventory # zk0596004087
Book Description O'Reilly Media, 2002. Paperback. Book Condition: New. Bookseller Inventory # P110596004087