"synopsis" may belong to another edition of this title.
In particular, we have covered essential topics that are not well covered in other C++Builder publications. These include: programming conventions, the Standard Template Library (STL/SCL), advanced exception handling, user interface principles and techniques, program speed optimization, basic and advanced debugging, detailed information on creating custom components (over 250 pages), basic communications programming, working with DLL's and plug-ins, detailed COM/DCOM/COM+ and MIDAS information, on-screen and printed data presentation, the Win32 API (over 100 pages), multimedia techniques such as playing video and audio files and image processing, OpenGL programming, creating help files, and distributing and installing your applications.
Additionally, chapter 30 contains many tips, tricks and how-tos by presenting specific techniques such as implementing splash screens, ensuring that only one copy of your application can be run, drag and drop operations, screen capture, using tree-views, basic NT services, basic cryptography and many more.
The appendix lists the best C++Builder resources, including web sites, discussion lists, newsgroups, books and magazines, and tells you where to go to learn more about programming with C++Builder.
In order to include as much information as possible, unnecessary code listings and screenshots have been minimized. All code is provided on the CD-ROM.
"About this title" may belong to another edition of this title.
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