Get the Inside Scoop on How the Japanese Video Game Industry Gave the World an Extra Life with BradyGames' Exclusive New Book!
There is no book yet written in English on the subject of Japanese video games. There are many books written on Japan, and many books written on video games. But these books cover Japanese video games only in passing, and none are written from the standpoint of trying to understand the reasons behind the success of Japanese video games. Only BradyGames' Power-Up book examines why video games are fun and what Japanese designers do to make their games more fun, in addition to covering the history of Japanese video games. The book also contains interviews with accomplished game designers, artists and muscians. Not Final Cover.
Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.
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"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon."—Wired.
Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world.
Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter.
Dover (2016) republication of the edition originally published by BradyGames, Sacramento, California, 2004.
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