9780801855795

Cybertext: Perspectives on Ergodic Literature

Aarseth, Espen J.

ISBN 10: 0801855799 / 0-8018-5579-9
ISBN 13: 9780801855795
Publisher: Johns Hopkins University Press
Publication Date: 1997
Binding: Softcover
Editorial Reviews for this title:
Synopsis:

Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality?

In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.

Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.


Review:

From computer games to hypertext fiction, Aarseth explores the aesthetics and textual dynamics of digital literature

Book Description

Editorial reviews may belong to another edition of this title.
 

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Aarseth, Espen J.
ISBN 10: 0801855799
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Book Description: JOHNS HOPKINS UNIVERSITY PRESS, United States, 1997. Paperback. Book Condition: New. New. 213 x 140 mm. Language: English Brand New Book. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire s calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Bookseller Inventory # AAH9780801855795

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Aarseth, Espen J.
ISBN 10: 0801855799
ISBN 13: 9780801855795
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Book Description: JOHNS HOPKINS UNIVERSITY PRESS, United States, 1997. Paperback. Book Condition: New. New. 213 x 140 mm. Language: English Brand New Book. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels, films, television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literature-a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire s calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. Bookseller Inventory # AAH9780801855795

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Book Description: Johns Hopkins University Press, 1997. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: In many respects, this is the book I and many others have been waiting for. I have not seen any work so comprehensive in its synthesis of previous commentary. Aarseth's brilliant observations remind me of McLuhan's 'probes'-highly condensed, provocative statements meant to generate controversy and insight. This is clearly the best study of electronic texts I have yet read. Bookseller Inventory # ABE_book_new_0801855799

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Book Description: 1997. Paperback. Book Condition: New. 141mm x 13mm x 217mm. Paperback. Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse ? novels, films, telev.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 216 pages. 0.254. Bookseller Inventory # 9780801855795

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Book Description: Johns Hopkins University Press. Paperback. Book Condition: New. Paperback. 216 pages. Dimensions: 8.4in. x 5.5in. x 0.5in.Can computer games be great literature Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discoursenovels, films, television seriesis losing its dominant position in our culture Is it necessary to define a new aesthetics of cyborg textuality In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of ergodic literaturea term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaires calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Bookseller Inventory # 9780801855795

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