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The author is an experienced LightWave user and author--he's written two widely respected books (LightWave Power Guide and Inside LightWave 3D). His savvy is evident in the construction, layout, and content of this guide.
An introduction to LightWave--along with workflow and style--makes up the first part of the book. This section also covers features that are new to version 6, but because there is so much that is new (NewTek rewrote the program from the ground up) you won't find a simple list of what's been changed. Instead, the book approaches the program from the beginning, describing in detail how the two separate modules--Modeler and Layout--work together to form a powerful animation system.
Experienced users might find themselves skipping this section, but they might miss out on something important if they do. After all, this section gives a solid background of features that are particular to LightWave 6--the Surface Editor, Modeler, Layout, Graph Editor, and LightWave 6 Cameras.
The next two sections speak to those with some experience. Part II discusses modeling and the features of the Modeler, using lights, creating environments, and methods of character construction. Part III covers features of Layout, the part of LightWave in which scenes are constructed, including models, lights, cameras, render options, skeletal structures, kinematics, and compositing.
Appendices A and B wrap up the book with discussions, explanations, and examples of LightWave's Expressions and LScript features. Expressions are mathematical formulas bound to a section of a model that can be used to free the animator from the mundane task of key-framing every last element. LScripts are used for automating and repeating a given set of LightWave actions.
For new LightWave users, and for experienced users who are upgrading to LightWave 6, this book is a handy resource and clear guide to most, if not all, of LightWave's features--a must-have reference. --Mike Caputo
From the Back Cover
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