#270 w/The American Revolution - Decision in North America (Strategy & Tactics #251 - #300)

Joseph Miranda

Published by Decision Games, 1999
Used / Magazine / Quantity Available: 0
Available From More Booksellers
View all  copies of this book

About the Book

We're sorry; this specific copy is no longer available. Here are our closest matches for #270 w/The American Revolution - Decision in North America (Strategy & Tactics #251 - #300) by Joseph Miranda.

Description:

Decision Games Strategy & Tactics #251 - #300 #270 w/The American Revolution - Decision in North America (EX) (counters clipped) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST-270 Copyright Date: 2011 Author: Joseph Miranda Page Count: 62 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - counters clipped. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779. Each inch on the area map, which covers all of North America from the Mississippi River east, including the Caribbean, equals 100 miles. Each brigade-sized unit represents two to four battalions (about 1,500 to 4,000 men). Each game turn represents one year. All the gameâs charts and tables are printed on the mapsheet. The rules contain a total of 13,000 words, which works out to allow two experienced players to finish a game in four to five hours. The system can be fudged for solitaire play. Rules cover such things as: initiative, rabble rousing, revolutionary political progress, colonial loyalties, the European balance of power, mobilizing new units, forced march, supply and forage, enlistment expirations, leaders, fog of war, fleets, French and Spanish alliances, Hessians, Indian sovereignty, fortresses and sieges, partisans, militia, overrun, massacre, political vs. military victory, frontier warfare, honors of war, grenadiers, light troops, detachments, regulars, and much more. Bookseller Inventory #

Bibliographic Details

Title: #270 w/The American Revolution - Decision in...
Publisher: Decision Games
Publication Date: 1999
Binding: Magazine
Book Condition: Fine

Top Search Results from the AbeBooks Marketplace

1.

Joseph Miranda
Published by Decision Games (1999)
Used Magazine Quantity Available: 1
Seller
Noble Knight Games
(Janesville, WI, U.S.A.)
Rating
[?]

Book Description Decision Games, 1999. Magazine. Book Condition: Fine. Decision Games Strategy & Tactics #251 - #300 #270 w/The American Revolution - Decision in North America (EX) (counters clipped) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST-270 Copyright Date: 2011 Author: Joseph Miranda Page Count: 62 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - counters clipped. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779. Each inch on the area map, which covers all of North America from the Mississippi River east, including the Caribbean, equals 100 miles. Each brigade-sized unit represents two to four battalions (about 1,500 to 4,000 men). Each game turn represents one year. All the gameâs charts and tables are printed on the mapsheet. The rules contain a total of 13,000 words, which works out to allow two experienced players to finish a game in four to five hours. The system can be fudged for solitaire play. Rules cover such things as: initiative, rabble rousing, revolutionary political progress, colonial loyalties, the European balance of power, mobilizing new units, forced march, supply and forage, enlistment expirations, leaders, fog of war, fleets, French and Spanish alliances, Hessians, Indian sovereignty, fortresses and sieges, partisans, militia, overrun, massacre, political vs. military victory, frontier warfare, honors of war, grenadiers, light troops, detachments, regulars, and much more. Bookseller Inventory # 2148380071

More Information About This Seller | Ask Bookseller a Question

Buy Used
US$ 50.00
Convert Currency

Add to Basket

Shipping: US$ 3.95
Within U.S.A.
Destination, Rates & Speeds