#350 "Wee Jas - Goddess of Death and Magic, Chronomancy" (Dragon Magazine #301 - #359)

Published by Paizo Publishing, 1999
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Paizo Publishing Dragon Magazine #301 - #359 #350 "Wee Jas - Goddess of Death and Magic, Chronomancy" (EX-) Manufacturer: Paizo Publishing Product Line: Dragon Magazine #301 - #359 Type: Magazine Code: PZO82350 Copyright Date: 2006 Page Count: 98 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX-. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Core Beliefs: Wee Jas by Sean K Reynolds Embrace the ways of Wee Jas and revel in the deepest mysteries of existence. Through her and her faith lies the path to magics untold, unearthly beauty, and ultimate death. This is only a sample of the Ruby Sorceress' power. GLAMOUR COSTUME Illusion (Glamer) Level: Clr 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 hour/level (D) (see below) This spell functions like disguise self, except you can only change the appearance of your clothing (including weapons, armor, and equipment) and make superficial changes to your own appearance. For example, you could make ragged traveler's gear look like a beautiful gown or a cleric's vestments. Superficial changes to your appearance include removing or adding beauty marks and signs of aging, along with any coloration change that could be accomplished with make-up (lips, cheeks, hair, and so on). You are still recognizable as you and you cannot use the spell to create a true disguise (although you could change the appearance of your clothing to include a hood or mask to conceal your features). Once per hour as a standard action, you can change your appearance according to the above guidelines, but doing so reduces the duration by 1 hour for each change. Magical Pollution by Hal MacLean Some arcane effects even dispel magic can't clean up. Included in this article are new templates, magical locations, and hazards such as the following. SHADOW NIGHTMARES (CR 3) Those who deal with the dark and mysterious forces of the Plane of Shadow don't do so without side effects. Gradually, overuse of such magic allows formless shadow essence to slip the bonds of worlds, weakening the barrier between the Material Plane and the dark transitive plane. While few notice the plane's subtle touch during daylight hours, at night, when the mind is open to outside influences, the shapeless spirits of the Plane of Shadows intrude upon mortal dreams. Shadow nightmares generally manifest in an area where creatures from the Plane of Shadow, frequent travelers to that place, or shadow casters (see the Tome of Magic) dwell. These dreams might only affect creatures within a few dozen feet of a particular area or, in the case of more powerful or frequently used shadow magic, the span of miles. Any creature that falls asleep in this area cannot rest, waking the next morning fatigued and unable to regain arcane spells that day, the creature's mind becomes vulnerable to the influence of the Plane of Shadow, taking a â2 penalty on all saves made against spells with the shadow descriptor and the special abilities of creatures native to the Plane of Shadow for the next 24 hours. Creatures that sleep in an area of magical light, such as that lit by a light or continual flame spell are unaffected by shadow nightmares. Creatures of Corruption by Jake Manley Discover what is spawned when magic goes awry. Three new horrible monsters to plague your PCs, including the Alchemical Undead, the Corrupted Creature template, and the toxic ooze. Here is a sample encounter. TOXIC OOZE Sewer Slime (CR 7): The sewers underneath most cities are vast labyrinthine complexes of twisting tunnels and fetid pools of waste and runoff. Workers are often paid to maintain and expand these sewers to ensure the sanitary conditions of the streets above. Finding such workers has become incredibly. Bookseller Inventory #

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Title: #350 "Wee Jas - Goddess of Death and Magic, ...
Publisher: Paizo Publishing
Publication Date: 1999
Binding: Magazine
Book Condition: New

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Published by Paizo Publishing (1999)
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Book Description Paizo Publishing, 1999. Magazine. Book Condition: Very Good. Paizo Publishing Dragon Magazine #301 - #359 #350 "Wee Jas - Goddess of Death and Magic, Chronomancy" (VG+) Manufacturer: Paizo Publishing Product Line: Dragon Magazine #301 - #359 Type: Magazine Code: PZO82350 Copyright Date: 2006 Page Count: 98 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Core Beliefs: Wee Jas by Sean K Reynolds Embrace the ways of Wee Jas and revel in the deepest mysteries of existence. Through her and her faith lies the path to magics untold, unearthly beauty, and ultimate death. This is only a sample of the Ruby Sorceress' power. GLAMOUR COSTUME Illusion (Glamer) Level: Clr 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 hour/level (D) (see below) This spell functions like disguise self, except you can only change the appearance of your clothing (including weapons, armor, and equipment) and make superficial changes to your own appearance. For example, you could make ragged traveler's gear look like a beautiful gown or a cleric's vestments. Superficial changes to your appearance include removing or adding beauty marks and signs of aging, along with any coloration change that could be accomplished with make-up (lips, cheeks, hair, and so on). You are still recognizable as you and you cannot use the spell to create a true disguise (although you could change the appearance of your clothing to include a hood or mask to conceal your features). Once per hour as a standard action, you can change your appearance according to the above guidelines, but doing so reduces the duration by 1 hour for each change. Magical Pollution by Hal MacLean Some arcane effects even dispel magic can't clean up. Included in this article are new templates, magical locations, and hazards such as the following. SHADOW NIGHTMARES (CR 3) Those who deal with the dark and mysterious forces of the Plane of Shadow don't do so without side effects. Gradually, overuse of such magic allows formless shadow essence to slip the bonds of worlds, weakening the barrier between the Material Plane and the dark transitive plane. While few notice the plane's subtle touch during daylight hours, at night, when the mind is open to outside influences, the shapeless spirits of the Plane of Shadows intrude upon mortal dreams. Shadow nightmares generally manifest in an area where creatures from the Plane of Shadow, frequent travelers to that place, or shadow casters (see the Tome of Magic) dwell. These dreams might only affect creatures within a few dozen feet of a particular area or, in the case of more powerful or frequently used shadow magic, the span of miles. Any creature that falls asleep in this area cannot rest, waking the next morning fatigued and unable to regain arcane spells that day, the creature's mind becomes vulnerable to the influence of the Plane of Shadow, taking a â2 penalty on all saves made against spells with the shadow descriptor and the special abilities of creatures native to the Plane of Shadow for the next 24 hours. Creatures that sleep in an area of magical light, such as that lit by a light or continual flame spell are unaffected by shadow nightmares. Creatures of Corruption by Jake Manley Discover what is spawned when magic goes awry. Three new horrible monsters to plague your PCs, including the Alchemical Undead, the Corrupted Creature template, and the toxic ooze. Here is a sample encounter. TOXIC OOZE Sewer Slime (CR 7): The sewers underneath most cities are vast labyrinthine complexes of twisting tunnels and fetid pools of waste and runoff. Workers are often paid to maintain and expand these sewers to ensure the sanitary conditions of the streets above. Finding such workers has become incredibly. Bookseller Inventory # 2148036267

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