3D Graphics for Game Programming
JungHyun Han
From AHA-BUCH GmbH, Einbeck, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since August 14, 2006
New - Hardcover
Quantity: 2 available
Add to basketFrom AHA-BUCH GmbH, Einbeck, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since August 14, 2006
Quantity: 2 available
Add to basketAbout this Item
Neuware - This full-color text on real-time graphics in video game development balances theory and application. The presentation of topics allows readers to quickly understand the key aspects of real-time graphics. The authors, who are leaders in this field, cover such concepts as rendering, texturing, post-processing, and animation. To maintain the emphasis on practicality, each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text. The book contains over 300 clear and detailed figures along with homework problems. A solutions manual is also available upon qualified course adoption. Seller Inventory # 9781439827376
Bibliographic Details
Title: 3D Graphics for Game Programming
Publisher: Taylor & Francis Feb 2011
Publication Date: 2011
Binding: Buch
Condition: Neu
About this title
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
Key Features
Solutions manual available upon qualified course adoption
"About this title" may belong to another edition of this title.
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