Two centuries have passed since a piece of the Sovereign Stone -- the portion belonging to the humans of Loerem -- was lost. Now few on this world shared by many antagonistic races remember it ever existed. But there is one who can never forget: Gustav, a human Dominion Lord, who has made it his life's work to find the missing sacred artifact.
Success, however, costs Gustav dearly. Having at long last recovered the magical relic, he is set upon by a black knight -- a dark servant of the immortal Vrykyl lord Dagnarus -- and is struck a mortal blow. But before he dies, the brave Dominion Lord passes the Stone on to Bashae, a pecwae youth, who agrees to carry it to safety, unaware of the power of the object in his possession...or the hideous strength and bloodthirsty determination of the evil forces who would wrest it from him.
And, with the quest of an unsuspecting boy, the battle for the future of Loerem begins -- a conflict that will ensnare dwarf, human, elf, and orken beings, as Dagnarus launches terrible war from the blackest depths of the Void. Monsters are his army and treachery his most powerful weapon, as the insidious lord ably stokes the long-smoldering fires of animosity that divide the races, creating traitors and villains at every turning, who abet the havoc his demonic minions intend to wreak.
But his foes know all too well the grim price of submission, as heroes emerge from unlikely corners to deny Dagnarus the awesome powers of the Stone. A gruff dwarf seeking riches; the mad daughter of a Trevenici chief; a cunning and beautiful elven Dominion Lord; an imprisoned warrior; an old woman powerful in pecwae magic; Bashae's friend Jessan, who unwittingly carries doom in his pocket; as well as young Bashae himself, who will be tested to the limits of endurance and discover a strength beyond his years, are all players in the epic clash of malevolence versus right.
Yet ultimately the destiny of an embattled world rests on unlikely shoulders. For there is one who passed the trials of the gods, yet rejected the mantle of Dominion Lord -- an enigma whose motives are unknown even to those closest to him, and who now must bear the great onus of salvation...or dire defeat.
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Margaret Weis is a New York Times bestselling author. Her Dragonlance® series has sold over twenty million copies worldwide, and the first book in thatseries, Dragons of Autumn Twilight, is being made into an animated film by Paramount Pictures. Warrior Angel is her first venture into romance, and it has been an exciting one. She has particularly enjoyed writing with her daughter, Lizz Weis, a former novel editor.
Tracy Hickman is a bestselling fantasy author best known for his work on Dragonlance, as a game designer and coauthor with Margaret Weis, while he worked for TSR. In all, Hickman wrote more than thirty novels in collaboration with Weis. He lives with his wife, Laura, and their four children.From Publishers Weekly:
Bestsellers Weis and Hickman (Dragonlance series, etc.) deliver a solid tale peopled by familiar figures (some of whom are Not What They Seem) in the second volume of their latest fantasy trilogy. Two hundred years after the action in Well of Darkness, the world of Loerem (conceived by fantasy artist Larry Elmore, who provides the stunning jacket art work) is plunged into war. Old hatreds and new combine with the struggle to recover all the pieces of the Sovereign Stone to uproot the characters, sending them running across lands turned hostile. While much of the work fits the classic fantasy quest tradition, the authors do manage to impart some subtle differences, such as basing cultural traits and the magic used by each race (human, elf, dwarf, ork) upon an unusual associated element. (Orks are the water race and rule the seas, while the fire-using dwarves are master horse riders.) Dagnarus, Lord of the Void, is also not the quintessential outsider that most evil overlords tend to be. Instead, he's a Mordred figure, struggling to claim what he believes is his inheritance. In places the narrative turns expository, in order to aid readers wishing to role-play in the setting. Elsewhere, the collaboration reveals its seams, as when the same object is repeatedly given two names (blood knife/bone knife) or when a long-separated elven wife and husband immediately separate after embracing, "for elves consider public displays of affection to be boorish and intrusive." The target audience, college-age readers and their teenage kin, should be well satisfied. (Nov. 20)Forecast: As with the authors' Dragonlance books, the associated role-playing game is sure to swell sales for the novel and vice versa.
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Book Description Harper Voyager, 2001. Hardcover. Book Condition: New. Bookseller Inventory # DADAX0061051799
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Book Description Harper Voyager, 2001. Hardcover. Book Condition: New. book. Bookseller Inventory # 0061051799
Book Description Harper Voyager, 2001. Hardcover. Book Condition: New. Bookseller Inventory # P110061051799