Rush pulls you headlong into the thrilling, high-stakes world of Eve Silver's teen series The Game, about teens pulled in and out of an alternate reality where battling aliens is more than a game—it's life and death. Eve Silver's teen debut offers science fiction and gaming fans romantic thrills at a breakneck pace. New York Times bestselling author Kelley Armstrong says, "Smart and original, Rush is an action-packed ride with plenty of heart."
Sixteen-year-old Miki Jones's carefully controlled life spirals into chaos after she's run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby—pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Miki has only the guidance of secretive but maddeningly attractive team leader, Jackson Tate, who says the game is more than that and what Miki and her new teammates do now determines their survival—and the survival of every other person on this planet. She laughs. He doesn't. And then the game takes a deadly and terrifying turn.
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Eve Silver lives with her gamer husband and sons, sometimes in Canada but often in worlds she dreams up. She loves kayaking and sunshine, dogs and desserts, and books, lots and lots of books. The Game is Eve's first series for teens. She also writes books for adults.
So what's the game now?
This, or the life I used to know?
Miki Jones's carefully controlled life spirals into chaos after she's run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby—pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures.
There are no practice runs, no training, and no way out. Every moment of the game is kill or be killed, and Miki has only the questionable guidance of Jackson Tate, the team's alluring and secretive leader. He evades her questions, holds himself aloof from the others, and claims it's every player for himself. But when he puts himself at risk to watch Miki's back, he leaves her both frustrated and fascinated. Jackson says the game isn't really a game, that what Miki and her new teammates do now determines their survival. And the survival of every other person on this planet. She laughs. He doesn't. And then the game takes a deadly and terrifying turn.
Gr 8-10-Rush is difficult to explain and at times difficult to understand, yet it is a compelling read. As Miki Jones, a junior at Glenbrook High, is "pulled from real life," thinking she is dead, she struggles to understand a Mad Hatter universe. She encounters Luka Vijic, a former friend who has returned to Rochester, New York, from Seattle. He tells her that he, too, was "pulled" and that they are both alive, except when they are on a mission. As long as they are successful in this game that is not a game, they get to return to their lives, a process that will repeat itself. Their goal is to kill Drau, alien beings seeking to conquer Earth. Plenty of aliens and conspiracies are juxtaposed with the ordinary world of a teen struggling to balance everything in her life. Some of the characters are stereotypical and two-dimensional, and aspects of the universe that Silver has built challenge the suspension of disbelief. However, most readers won't notice and will simply zip along, hoping to figure out what's really going on.-Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJα(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
There’s no tunnel toward the light in Miki’s near-death experience. Instead, she’s flung together with a group of other teens in an alternate universe where they must battle the alien Drau or lose their lives. Although the alien battle is framed as the Game, Miki realizes that the stakes are high as she tries to unravel the truth behind these interstellar invaders. Silver complicates her story line with the welcome addition of an Edward Cullen–like hottie, Jackson Tate (whose true identity may be more terrifying than any vampire), and a jealous friend, Carly, who doesn’t realize that Miki is being jerked from reality to the Game, rather than from boy to boy. A love triangle between solid boy-next-door Luka, Miki, and Jackson develops, but what readers may find most compelling are the habits of the Drau, whose crude attempts at human infiltration are as shocking as they are realistic. Whether teens read this for the romance or the science fiction, they’ll finish eager for the second installment of the Game series. Grades 9-12. --Erin Downey Howerton
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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
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Hardcover. Condition: Good. With dust jacket. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience. Seller Inventory # 0062192132-11-1-29
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Paperback. Condition: Very Good. CB6 - An uncorrected proof paperback book in very good condition that has some bumped corners, wrinkling and crease, some scattered scratches, tanning and light shelf wear. Rush (The Game, Book 1) . 8.25"x5.5", 364 pages. Satisfaction Guaranteed. Size: 8vo - over 7¾" - 9¾" tall. Advance Reading Copy (ARC). Seller Inventory # ec53228