Silver, Eve Push (Game)

ISBN 13: 9780062324825

Push (Game)

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9780062324825: Push (Game)

"Thrilling action, addictive romance—a mind-bending rush of a read!"— Pittacus Lore, author of the New York Times bestselling I Am Number Four series.

Fans of The 5th Wave will devour Push, the riveting second installment in Eve Silver's the Game trilogy about teens pulled in and out of an alternate reality where battling aliens is more than a game—it's life and death.

Miki's always found comfort in rules. But when the rules of the Game change on the night of her high school Halloween dance, everyone Miki's ever loved is threatened, including her dad, her best friend, and her boyfriend. Can Miki find the strength to push through even as her world comes crumbling down?

The Game trilogy by bestselling and award-winning author Eve Silver promises science fiction and gaming fans pulse-pounding romance at a breakneck pace.

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Product Description:

Push is the thrilling sequel to Rush in Eve Silver's series The Game, about teens pulled in and out of an alternate reality where battling aliens is more than a game—it's life and death.

Miki Jones can no longer live by her own rules. The mysterious Committee and the Game they pull her into has taken over her life. There are no answers and when Miki is forced to make tough decisions, she begins to see the Committee in a new and even more dangerous light.

Eve Silver's novel is perfect for fans of The Fifth Wave and offers science fiction and gaming fans romantic thrills at breakneck pace. New York Times bestselling author Kelley Armstrong says, "Smart and original, Rush is an action-packed ride with plenty of heart."

From the Back Cover:

Break the rules or die.

Miki Jones lives life by her own strict set of rules, to keep control, to keep the gray fog of grief at bay. Then she's pulled into the Game, where she—and her team—will die unless she follows a new set of rules: those set by the mysterious Committee.

But rules don't guarantee safety. People are dying. The rules are unraveling. And Miki knows she's being watched, uncertain if it's the Drau or someone—something—else. Forced to make impossible choices, Miki begins to see the Committee in a glaring new light.

And through it all, she wishes she could confide in her best friend, Carly—about the Game and her feelings for Jackson—but that would put everyone she loves in danger. And Carly isn't speaking to her anyway.

Then the boundary between the Game and Miki's real life is breached, threatening her friends and family directly. And there's nothing in the rules that can save them now.

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