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Using documents obtained under the Freedom of Information Act, this book questions the validity of war games and reveals the Pentagon's search for a computer program that will automatically cross the nuclear threshold--when human players would not
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Allen, author of Rickover, has written a solid nontechnical introduction to the development and use of military simulation. He includes abundant anecdotes and information drawn from various levels of the "war gaming hierarchy." Of particular interest is the 1982 game "Ivy League" simulating a full-scale nuclear exchange, an exercise whose details were "leaked" as a "demonstration of Washington's ability to react to a decapitating attack." Some readers will find the book alarming; others will take comfort in Allen's description of the professionalism of the strategists and their efforts to"validate" the games' results. Although the absence of a conclusion is regrettable, this is recommended for public and academic libraries. Zachary T. Irwin, Humanities and Social Sciences Div., Behrend College-Penn State Univ., Erie
Copyright 1987 Reed Business Information, Inc.
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Book Description McGraw-Hill, 1987. Condition: New. book. Seller Inventory # M0070011958
Book Description Mcgraw-Hill, 1987. Hardcover. Condition: New. Seller Inventory # DADAX0070011958
Book Description Condition: New. New. Seller Inventory # STRM-0070011958
Book Description Mcgraw-Hill, 1987. Hardcover. Condition: New. Ships with Tracking Number! INTERNATIONAL WORLDWIDE Shipping available. Buy with confidence, excellent customer service!. Seller Inventory # 0070011958n