This guide shows beginners and professionals how to create game designs that can evolve into interactive entertainment. It gives specific steps on how to move from games to other media. The CD includes samples of interactive games and game design procedures.
"synopsis" may belong to another edition of this title.
Create interactive entertainment-with one of the pioneers of interactivity. He's the man in interactive games. The producer who made Kermit interact with kids. Creator and designer of the multi-million-dollar "Earl Weaver Baseball" and Executive Producer of "Return to Zork." Pioneering Product Designer for Atari and Team Leader at Mattel Electronics, game developer for Electronics Arts and of Activision: Eddie Dombrower. In this career-rocketing resource, one of the Masters of Interactivity shows how you, too, can zoom to the molten megacenter of the multimedia megapolis-now hotter than ever! In Dombrower's Art of Interactive Entertainment Design, Eddie Dombrower shares his vast digital bag of tricks so you can: design and create your own turbocharged interactive games; grab and hold the user's attention-the secret of a supersuccessful product; emulate real-life examples from Mattel, Atari, Electronic Arts, Activision, Jim Henson Interactive, and other sizzling game houses; heat up any software with discoveries made by some of the industry's most famous game designers and producers; master interactive technology with Eddie's clear and simple explanations; bust a move from interactivity straight to Hollywood-or simply use your game skills to advance any interactive multimedia career. Whether you're working in a garage or already in the mix, this soon-to-be industry standard is the one resource you simply can't afford to miss!
"About this title" may belong to another edition of this title.
Book Description Computing Mcgraw-Hill, 1998. Paperback. Book Condition: New. Bookseller Inventory # DADAX0070174970
Book Description Computing Mcgraw-Hill, 1998. Paperback. Book Condition: New. book. Bookseller Inventory # 70174970
Book Description Computing Mcgraw-Hill, 1998. Paperback. Book Condition: New. book. Bookseller Inventory # 0070174970