SCANNELL Even More Games Trainers Play

ISBN 13: 9780070222939

Even More Games Trainers Play

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9780070222939: Even More Games Trainers Play

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1.

Edward E. Scannell,John W. Newstrom
Published by McGraw-Hill Education (2007)
ISBN 10: 0070222932 ISBN 13: 9780070222939
New Softcover First Edition Quantity Available: > 20
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BookVistas
(New Delhi, DELHI, India)
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Book Description McGraw-Hill Education, 2007. Softcover. Book Condition: New. First edition. All new collection of training exercises to meet organizations? newest needs! There?s never been a phenomenon in the training game field to match the extraordinary popularity of the perennially best-selling Games Trainers Play books! Thanks to the enthusiasm of leading trainers around the world, this imitated-but-never-duplicated series has sold over 150,000copies. Now, authors Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers. Here you?ll find are: * Games that encourage employees to take responsibility for implementing quality initiatives * games that call attention to a worker?s motivation, effectiveness, and speed in providing quality customer service * A special section devoted to team-building games In addition, you?ll discover a wealth of all-new icebreakers, brain teasers, group tasks, and session openers and closers?all specially selected to develop such important skills as creative thinking, coolness under pressure, flexibility in dealing with organizational change, patience and tact in dealing with others, and much more. As in the previous books, each game has been field tested by professional, can be played under 30 minutes, and can be implemented at little or no cost. What?s more, the games are easy to remove and reproduce, thanks to the perforated margin format. Table of contents Publisher?s Note Preface About the Authors Part I. Climate Setting and Icebreakers Part II. Communication Part III. Conference Leadership Part IV. Creative Problem Solving Part V. Customer Orientation Part VI. Learning and Transfer of Training Part VII. Memory Challenges and Brain Teasers Part VIII. Paradigm-Breaking and Change Part IX. Presentation Tools Part X. Self-Concept Part XI. Success and Leadership Part XII. Teambuilding and Groups Help Wanted! Printed Pages: 352. Bookseller Inventory # 23961

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2.

Edward E. Scannell,John W. Newstrom
Published by McGraw-Hill Education (2007)
ISBN 10: 0070222932 ISBN 13: 9780070222939
New Softcover First Edition Quantity Available: > 20
Seller
A - Z Books
(New Delhi, DELHI, India)
Rating
[?]

Book Description McGraw-Hill Education, 2007. Softcover. Book Condition: New. First edition. All new collection of training exercises to meet organizations? newest needs! There?s never been a phenomenon in the training game field to match the extraordinary popularity of the perennially best-selling Games Trainers Play books! Thanks to the enthusiasm of leading trainers around the world, this imitated-but-never-duplicated series has sold over 150,000copies. Now, authors Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers. Here you?ll find are: * Games that encourage employees to take responsibility for implementing quality initiatives * games that call attention to a worker?s motivation, effectiveness, and speed in providing quality customer service * A special section devoted to team-building games In addition, you?ll discover a wealth of all-new icebreakers, brain teasers, group tasks, and session openers and closers?all specially selected to develop such important skills as creative thinking, coolness under pressure, flexibility in dealing with organizational change, patience and tact in dealing with others, and much more. As in the previous books, each game has been field tested by professional, can be played under 30 minutes, and can be implemented at little or no cost. What?s more, the games are easy to remove and reproduce, thanks to the perforated margin format. Table of contents Publisher?s Note Preface About the Authors Part I. Climate Setting and Icebreakers Part II. Communication Part III. Conference Leadership Part IV. Creative Problem Solving Part V. Customer Orientation Part VI. Learning and Transfer of Training Part VII. Memory Challenges and Brain Teasers Part VIII. Paradigm-Breaking and Change Part IX. Presentation Tools Part X. Self-Concept Part XI. Success and Leadership Part XII. Teambuilding and Groups Help Wanted! Printed Pages: 352. Bookseller Inventory # 23961

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