Breaking the Mob: The Gripping True Story of a Dedicated Cop Who Led the Fight that Put an Entire Mafia Family out of Business

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9780070223554: Breaking the Mob: The Gripping True Story of a Dedicated Cop Who Led the Fight that Put an Entire Mafia Family out of Business

Between 1981 and 1989, Nicodemo "Little Nicky" Scarfo was boss of one of the most violent gangs in the history of organized crime, the Philadelphia-Atlantic City mob. Friel describes Scarfo's rise to power, his bloody feud with his arch rival, and the rise and fall of Scarfo's "Young Executioners," who used the streets of Philadelphia as their murder playground. Friel also tells of his efforts to save an innocent man convicted of two mob murders from the electric air.

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About the Author:

Frank Friel joined the Philadelphia Police Force in 1960 at the age of 18. From 1982 to 1988 he was chief investigator and co-director of the Philadelphia Police/FBI Organized Crime Task Force in Philadelphia. He was guest lecturer for the FBI on the problems of organized crime, serves as a consultant to Major League Baseball on organized crime, and teaches courses about organized crime at LaSalle College and St. Joseph and Temple Universities. He travels around the country assessing the professional standards of police departments on behalf of the National Commission on Accreditation. Friel retired from the Philadelphia Police Department in 1989 to take a position of Director of Public Safety in Bensalem, Pennsylvania. In 1997, he started Atlantic Security International Investigations, a division of Atlantic Security Inc., where he currently serves as president.John Guinther is a Philadelphia-based author and journalist. Three of his articles have been cited for excellence by the American Bar Association. He is the winner of the Robert F. Kennedy and Gerald Loeb awards. He has written six other books. Guinther's articles on the Ferber case were nominated for a Pulitzer Prize in 1986. The same year, he was awarded the Louis Apotheker citation for the advancement of the cause of justice by a non-lawyer. Another of his books, Brotherhood of Murder, written with Thomas Martinez, has been filmed by Showtime, starring William Baldwin, and is also available through iUniverse.com. His most recent book is Direction of Cities (Viking/Penguin, 1997).

From Publishers Weekly:

A former Philadelphia police captain who rose through the ranks and headed his city's Organized Crime Task Force, Friel played a major role in the breakup of the Nicky Scarfo Mafia family. The Scarfo mob, originally based in the City of Brotherly Love, expanded its focus to include Atlantic City when legalized gambling was approved for the seaside resort. Scarfo, a violent and unpredictable man, had taken over after his two predecessors were murdered within a year; his ascendance set off a wave of killings. Collaborating with Guinther ( Brotherhood of Murder ), Friel tells how police work brought the don and dozens of his underlings to justice in 1989. The book also details Friel's own successful effort to free a wrongly convicted man from death row. But what makes the book especially noteworthy are the authors' insights into the psychology of mobsters and their recommendations for increased efficiency in fighting the drug war, especially interagency cooperation.
Copyright 1990 Reed Business Information, Inc.

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Gary Kroehnert
Published by Tata McGraw-Hill Education Pvt. Ltd. (2008)
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Book Description Tata McGraw-Hill Education Pvt. Ltd., 2008. Softcover. Book Condition: New. 21 x 28 cm. 100 Training Games is an invaluable source of lively, stimulating role-plays, simulations, and exercises, suitable for almost every conceivable kind of training program. Whether you`re seeking an ice-breaker to open a training session or a game to energise an audience, you`ll find it in 100 Training Games. Each game is self-contained and provides all the necessary instructions and materials. What`s more, a unique index grid and system of graphic symbols help you locate and choose complementary games and respond confidently to particular training needs and situations. 100 Training Games is a must-have sourcebook for trainers and managers in all functions and industries. 100 Training Games is a comprehensive source book which every trainer and education professional will find invaluable. Features # 100 games suitable for a wide variety of training programs. # Every game is self-contained, providing the arms of the game, instructions, materials where needed, and even a space for your personal notes. # Each game type is easily identified by graphic symbols, so you can quickly locate the games suited to your particular training needs. # Games material can be easily copied for use as overheads or handouts. # A unique index gird readily identifies the uses of each game, so you can tailor a series of games to suit your exact training needs. Table of contents Introduction The Activities Games Codes Grid 1. Too Many Solutions? 2. Relay 3. Human Machines 4. Garage Sale 5. Clear The Deck 6. New Ideas 7. I Am? 8. Telling Lies 9. AAA Of Stress Management 10. Introductions 11. Signatures 12. Join The Dots 13. Brain Teasers 14. Scavenger Hunt 15. Brainstorm Destruction 16. Action Plans 17. Stretch Monitor 18. Tied In Knots 19. Common Words 20. What?s Your Name? 21. Beans 22. Pass It On 23. Building Blocks 24. Put Your Jacket On 25. Light Your Cigarette 26. Stepping In 27. Manipulation 28. What Do People Want? 29. Capital Punishment 30. The Word Game 31. Spelling Bee 32. Another Spelling Bee 33. Team Task No. 1 34. Team Task No. 2 35. 3-Minute Test 36. Pass The Microphone 37. The Watch Face 38. Relaxation 39. Note To Me 40. The Numbers Game 41. [Puppets 42. No Laughing 43. Shuffling Papers 44. Cleaning Up 45. What Do You See? 46. Smile 47. Stress Budget 48. Negotiation 49. Our Greatest Fears 50. Marooned 51. Signs 52. Balloon Ball 53. Tortoise, Hare Or Thoroughbred 54. Where Are We Now? 55. Overcoming Fear 56. Memory Test 57. Say What? 58. Room 703 59. List Of Names 60. Folding Paper 61. Learning By Linking 62. What Is It 63. Circuit Overload 64. Tangrams 65. In-Tray 66. tebahplA ehT 67. How?s Your Memory? 68. Tennis Balls 69. Having Fun 70. My Worries 71. Moon Explorer Problem 72. Fall-Out Shelter 73. A Case Of Labeling 74. Faces 75. Follow-Up To Murphy?s Law 76. Them And Us 77. The Brainstorm 78. Clasp Your Hands 79. Fold Your Arms 80. Clowns 81. What?s By Object? 82. Come Back 83. Post-It 84. 15 Pieces 85. Housie 86. Participant Bingo 87. Pick A Shape 88. 2-Minute Talk 89. Where Did It Go? 90. Post Me A Note 91. Spider?s Web 92. Personally 93. The Application 94. Clap 95. Time Line 96. Orientation Quiz 97. People Scavenger 98. Co-operation 99. Paper Planes 100. Agenda Sample Observer?s Sheet Bibliography And Other References Printed Pages: 176. Bookseller Inventory # 21141

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Gary Kroehnert
Published by Tata McGraw-Hill Education Pvt. Ltd. (2008)
ISBN 10: 0070223556 ISBN 13: 9780070223554
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Book Description Tata McGraw-Hill Education Pvt. Ltd., 2008. Softcover. Book Condition: New. 21 x 28 cm. 100 Training Games is an invaluable source of lively, stimulating role-plays, simulations, and exercises, suitable for almost every conceivable kind of training program. Whether you`re seeking an ice-breaker to open a training session or a game to energise an audience, you`ll find it in 100 Training Games. Each game is self-contained and provides all the necessary instructions and materials. What`s more, a unique index grid and system of graphic symbols help you locate and choose complementary games and respond confidently to particular training needs and situations. 100 Training Games is a must-have sourcebook for trainers and managers in all functions and industries. 100 Training Games is a comprehensive source book which every trainer and education professional will find invaluable. Features # 100 games suitable for a wide variety of training programs. # Every game is self-contained, providing the arms of the game, instructions, materials where needed, and even a space for your personal notes. # Each game type is easily identified by graphic symbols, so you can quickly locate the games suited to your particular training needs. # Games material can be easily copied for use as overheads or handouts. # A unique index gird readily identifies the uses of each game, so you can tailor a series of games to suit your exact training needs. Table of contents Introduction The Activities Games Codes Grid 1. Too Many Solutions? 2. Relay 3. Human Machines 4. Garage Sale 5. Clear The Deck 6. New Ideas 7. I Am? 8. Telling Lies 9. AAA Of Stress Management 10. Introductions 11. Signatures 12. Join The Dots 13. Brain Teasers 14. Scavenger Hunt 15. Brainstorm Destruction 16. Action Plans 17. Stretch Monitor 18. Tied In Knots 19. Common Words 20. What?s Your Name? 21. Beans 22. Pass It On 23. Building Blocks 24. Put Your Jacket On 25. Light Your Cigarette 26. Stepping In 27. Manipulation 28. What Do People Want? 29. Capital Punishment 30. The Word Game 31. Spelling Bee 32. Another Spelling Bee 33. Team Task No. 1 34. Team Task No. 2 35. 3-Minute Test 36. Pass The Microphone 37. The Watch Face 38. Relaxation 39. Note To Me 40. The Numbers Game 41. [Puppets 42. No Laughing 43. Shuffling Papers 44. Cleaning Up 45. What Do You See? 46. Smile 47. Stress Budget 48. Negotiation 49. Our Greatest Fears 50. Marooned 51. Signs 52. Balloon Ball 53. Tortoise, Hare Or Thoroughbred 54. Where Are We Now? 55. Overcoming Fear 56. Memory Test 57. Say What? 58. Room 703 59. List Of Names 60. Folding Paper 61. Learning By Linking 62. What Is It 63. Circuit Overload 64. Tangrams 65. In-Tray 66. tebahplA ehT 67. How?s Your Memory? 68. Tennis Balls 69. Having Fun 70. My Worries 71. Moon Explorer Problem 72. Fall-Out Shelter 73. A Case Of Labeling 74. Faces 75. Follow-Up To Murphy?s Law 76. Them And Us 77. The Brainstorm 78. Clasp Your Hands 79. Fold Your Arms 80. Clowns 81. What?s By Object? 82. Come Back 83. Post-It 84. 15 Pieces 85. Housie 86. Participant Bingo 87. Pick A Shape 88. 2-Minute Talk 89. Where Did It Go? 90. Post Me A Note 91. Spider?s Web 92. Personally 93. The Application 94. Clap 95. Time Line 96. Orientation Quiz 97. People Scavenger 98. Co-operation 99. Paper Planes 100. Agenda Sample Observer?s Sheet Bibliography And Other References Printed Pages: 176. Bookseller Inventory # 21141

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Friel, Frank, Guinther, John
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