This is a time-saving guide for solving PC programming problems, with a diskette containing source and executable codes. The book provides a collection of routines to solve not only the most common problems encountered in a language, but also unusual programming problems. The areas covered include: coding an operating system; laser printer programming; graphics and animated games; and event modelling and computer simulations. The handbook offers many code samples contained in complete programs - some of the programs being finished applications.
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