The Big Book of Humorous Training Games

ISBN 13: 9780070589636

The Big Book of Humorous Training Games

9780070589636: The Big Book of Humorous Training Games

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1.

Doni Tamblyn,Sharyn Weiss
Published by McGraw Hill Education (2004)
ISBN 10: 0070589631 ISBN 13: 9780070589636
New Softcover First Edition Quantity Available: > 20
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BookVistas
(New Delhi, DELHI, India)
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Book Description McGraw Hill Education, 2004. Softcover. Book Condition: New. First edition. 50 Training Games to Help Learners Laugh, Listen---and Learn The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people. This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get: * Theoretical background on the topic * A suggested amusing introduction for each activity * Step-by-step directions * Reproducible handouts * Recommended debriefing questions The book is peppered throughout with comic delivery tips to enhance your comfort with the material. The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners` attention, and design training sessions that will drive home the essential skills they need. Table of contents Find the Perfect Game for your Topic ntroduction: How to Use This Book Chapter 1. Five Games to Make You a Naturally Funny Trainer. Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills. Chapter 3. Five Games to Create Intrinsically Motivating Managers. Chapter 4. Five Games to Construct Creative, Cooperative Teams. Chapter 5. Five Games to Help People Deal with Change. Chapter 6. Five Games to Develop Relaxed, Engaging Speakers. Chapter 7. Five Games to Increase Emotional Intelligence. Chapter 8. Five Games to Reduce Workplace Negativity. Chapter 9. Five Games to Help Employees Deal with Difficult People. Chapter 10. Five Games to Take the Fear Out of Assertiveness. Printed Pages: 300. Bookseller Inventory # 24483

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2.

Doni Tamblyn,Sharyn Weiss
Published by McGraw Hill Education (2004)
ISBN 10: 0070589631 ISBN 13: 9780070589636
New Softcover First Edition Quantity Available: > 20
Seller
A - Z Books
(New Delhi, DELHI, India)
Rating
[?]

Book Description McGraw Hill Education, 2004. Softcover. Book Condition: New. First edition. 50 Training Games to Help Learners Laugh, Listen---and Learn The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people. This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get: * Theoretical background on the topic * A suggested amusing introduction for each activity * Step-by-step directions * Reproducible handouts * Recommended debriefing questions The book is peppered throughout with comic delivery tips to enhance your comfort with the material. The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners` attention, and design training sessions that will drive home the essential skills they need. Table of contents Find the Perfect Game for your Topic ntroduction: How to Use This Book Chapter 1. Five Games to Make You a Naturally Funny Trainer. Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills. Chapter 3. Five Games to Create Intrinsically Motivating Managers. Chapter 4. Five Games to Construct Creative, Cooperative Teams. Chapter 5. Five Games to Help People Deal with Change. Chapter 6. Five Games to Develop Relaxed, Engaging Speakers. Chapter 7. Five Games to Increase Emotional Intelligence. Chapter 8. Five Games to Reduce Workplace Negativity. Chapter 9. Five Games to Help Employees Deal with Difficult People. Chapter 10. Five Games to Take the Fear Out of Assertiveness. Printed Pages: 300. Bookseller Inventory # 24483

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