COMPUTER GRAPHICS

ISBN 13: 9780070593763

COMPUTER GRAPHICS

 
9780070593763: COMPUTER GRAPHICS

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ISRD Group
Published by Tata McGraw-Hill Education Pvt. Ltd. (2005)
ISBN 10: 0070593760 ISBN 13: 9780070593763
New Softcover First Edition Quantity Available: > 20
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BookVistas
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Book Description Tata McGraw-Hill Education Pvt. Ltd., 2005. Softcover. Book Condition: New. First edition. This book is designed for the course on Computer Graphics offered to students taking the DOEACC`s `A` level certificate examination. The book will also be useful to the Engineering & Diploma students who take a paper on Computer Graphics. Table of contents Chapter 1 Computer Graphics Applications Chapter 2 Graphics Devices Chapter 3 Graphical User Interface Chapter 4 Scan Conversion Chapter 5 Windows and Clipping Chapter 6 2-D Transformation Chapter 7 3-D Transformation Chapter 8 Three Dimensional Perspective Geometry Chapter 9 Hidden Surfaces Chapter 10 Solid Modeling Chapter 11 Advanced Modeling Techniques Chapter 12 Cubic Curves Chapter 13 Shading and Filtering Techniques Chapter 14 Color Models Chapter 15 Multimedia and its Application Chapter 16 Multimedia Building Blocks Chapter 17 Overview of OpenGL Appendices Index Printed Pages: 350. Bookseller Inventory # 20345

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2.

ISRD Group
Published by Tata McGraw-Hill Education Pvt. Ltd. (2005)
ISBN 10: 0070593760 ISBN 13: 9780070593763
New Softcover First Edition Quantity Available: > 20
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A - Z Books
(New Delhi, DELHI, India)
Rating
[?]

Book Description Tata McGraw-Hill Education Pvt. Ltd., 2005. Softcover. Book Condition: New. First edition. This book is designed for the course on Computer Graphics offered to students taking the DOEACC`s `A` level certificate examination. The book will also be useful to the Engineering & Diploma students who take a paper on Computer Graphics. Table of contents Chapter 1 Computer Graphics Applications Chapter 2 Graphics Devices Chapter 3 Graphical User Interface Chapter 4 Scan Conversion Chapter 5 Windows and Clipping Chapter 6 2-D Transformation Chapter 7 3-D Transformation Chapter 8 Three Dimensional Perspective Geometry Chapter 9 Hidden Surfaces Chapter 10 Solid Modeling Chapter 11 Advanced Modeling Techniques Chapter 12 Cubic Curves Chapter 13 Shading and Filtering Techniques Chapter 14 Color Models Chapter 15 Multimedia and its Application Chapter 16 Multimedia Building Blocks Chapter 17 Overview of OpenGL Appendices Index Printed Pages: 350. Bookseller Inventory # 20345

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