The Big Book of Team Building Games

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9780070597020: The Big Book of Team Building Games

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Edward E. Scannell,John W. Newstrom
Published by Tata McGraw-Hill Education Pvt. Ltd. (2004)
ISBN 10: 0070597022 ISBN 13: 9780070597020
New Softcover First Edition Quantity Available: > 20
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BookVistas
(New Delhi, DELHI, India)
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Book Description Tata McGraw-Hill Education Pvt. Ltd., 2004. Softcover. Book Condition: New. First edition. The fun way to lift morale in any work group! Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who`s looking to: * Raise sagging morale in a department * Liven up boring staff meetings * Improve communication * Promote a culture of harmony and cooperation * Have fun with your work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more! Table of contents Acknowledgements. Introduction to Team-Building Games. How to Use This Book. Chapter 1. Icebreakers: Getting to Know Each Other Better. Chapter 2. Who Are We? Creating Team Identity. Chapter 3. What Can Teamwork Achieve? Demonstrating Its Value. Chapter 4. Who Can We Trust? Building Mutual Support. Chapter 5. How Shoud We Proceed? Setting Team Goals and Norms. Chapter 6. How Are We Doing? Improving Teamwork. Chapter 7. How Can We Stretch Our Minds? Problem-solving and Creativity Games. Chapter 8. Can We Get Along Better? Learning to Communicate and Cooperate. Chapter 9. Can We Work Together? Energizing Team Meetins. Chapter 10. What Lies Ahead? Coping with Change. Chapter 11. How Can We Have More Fun? Taking time to Play. Chapter 12. How Can We Build Self-esteem? Affirming Ourselves through Games. Printed Pages: 272. Bookseller Inventory # 22615

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2.

Edward E. Scannell,John W. Newstrom
Published by Tata McGraw-Hill Education Pvt. Ltd. (2004)
ISBN 10: 0070597022 ISBN 13: 9780070597020
New Softcover First Edition Quantity Available: > 20
Seller
A - Z Books
(New Delhi, DELHI, India)
Rating
[?]

Book Description Tata McGraw-Hill Education Pvt. Ltd., 2004. Softcover. Book Condition: New. First edition. The fun way to lift morale in any work group! Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who`s looking to: * Raise sagging morale in a department * Liven up boring staff meetings * Improve communication * Promote a culture of harmony and cooperation * Have fun with your work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more! Table of contents Acknowledgements. Introduction to Team-Building Games. How to Use This Book. Chapter 1. Icebreakers: Getting to Know Each Other Better. Chapter 2. Who Are We? Creating Team Identity. Chapter 3. What Can Teamwork Achieve? Demonstrating Its Value. Chapter 4. Who Can We Trust? Building Mutual Support. Chapter 5. How Shoud We Proceed? Setting Team Goals and Norms. Chapter 6. How Are We Doing? Improving Teamwork. Chapter 7. How Can We Stretch Our Minds? Problem-solving and Creativity Games. Chapter 8. Can We Get Along Better? Learning to Communicate and Cooperate. Chapter 9. Can We Work Together? Energizing Team Meetins. Chapter 10. What Lies Ahead? Coping with Change. Chapter 11. How Can We Have More Fun? Taking time to Play. Chapter 12. How Can We Build Self-esteem? Affirming Ourselves through Games. Printed Pages: 272. Bookseller Inventory # 22615

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