This book offers a practical methodology for the design of virtual environments for an audience of engineers and researchers who need a more serious technical treatment of the subject than now exists. Each stage of the design process is described in detail. This book draws together vital information from all fields, providing both the theoretical and the practical knowledge needed to design VR systems that will solve real-world problems.
"synopsis" may belong to another edition of this title.
Rory Stuart has taught a graduate course in Virtual Reality at New York University. His latest book, Design of Virtual Environments, is available now, in time for the spring semester.
"About this title" may belong to another edition of this title.
Book Description Mcgraw-Hill (Tx), 1996. Hardcover. Book Condition: New. Bookseller Inventory # DADAX0070632995
Book Description The McGraw-Hill Company. Book Condition: New. pp. 274. Bookseller Inventory # 7569825