A cookbook for computer graphics programmers, providing practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The 52 articles were selected for their usefulness, novelty, and simplicity. Each article or "Gem" presents a technique in words and formulas, and usually in C or C++ code as well. The code is contained on the included Macintosh disk (for a PC disk, order ISBN 0-12-336155-9). Annotation copyright Book News,...
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible...
Edited by Paul Heckbert
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