Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

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9780123944436: Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required?this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

"synopsis" may belong to another edition of this title.

From the Back Cover:

Learn the fundamentals of computer programming within a visual playground!

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.

From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.

Key Features include:

  • A friendly start-up guide to Processing; a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required?this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

"About this title" may belong to another edition of this title.

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Book Description ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Book Condition: New. 2nd Revised edition. 235 x 191 mm. Language: English . Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Bookseller Inventory # AAZ9780123944436

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Book Description ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Book Condition: New. 2nd Revised edition. 235 x 191 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Bookseller Inventory # EOD9780123944436

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Book Description ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Book Condition: New. 2nd Revised edition. 235 x 191 mm. Language: English . Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Bookseller Inventory # AAZ9780123944436

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Book Description Morgan Kaufmann. Book Condition: New. Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art, live video processing, and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language. Series: The Morgan Kaufmann Series in Computer Graphics. Num Pages: 564 pages. BIC Classification: UG. Category: (P) Professional & Vocational. Dimension: 237 x 192 x 30. Weight in Grams: 1138. . 2015. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780123944436

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Book Description Morgan Kaufmann, 2015. Book Condition: New. Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art, live video processing, and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language. Series: The Morgan Kaufmann Series in Computer Graphics. Num Pages: 564 pages. BIC Classification: UG. Category: (P) Professional & Vocational. Dimension: 237 x 192 x 30. Weight in Grams: 1138. . 2015. 2nd Edition. Paperback. . . . . . Bookseller Inventory # V9780123944436

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