This is a basic handbook of the latest techniques in creating graphics programmes in C and C++. It is intended for all levels of programmers - beginner to professional. Many of the algorithms included are new and faster. The main focus of this book is on VGA and super VGA cards, and how to use them to produce high resolution pictures. The book describes the hardware that comprises the display adapter cards from the point of view of how the hardware imposes varying programming constraints. From this, the reader will have a good idea of what can be done with each display adapter type. A variety of topics are included to meet the requirements of all levels of programmers, such as: clipping techniques; improving 3D graphics in C++; new techniques for plotting pixels in 16 colour models; drawing horizontal and vertical lines in both 16 and 256 colour modes; new, faster algorithm for filling polygons and rounded rectangles; sample programmes for ROM BIOS services in C, and a disk of the C source code within the text.
"synopsis" may belong to another edition of this title.
(No Available Copies)
If you know the book but cannot find it on AbeBooks, we can automatically search for it on your behalf as new inventory is added. If it is added to AbeBooks by one of our member booksellers, we will notify you!Create a Want