Providing extensive graphics programming techniques and all of the tools needed to a write functional graphics program, this book teaches how to draw, transform, store, and print graphics with Windows 95. It covers multiple C++ compilers including Microsoft Visual C++ and Borland C++ allowing readers to use the book for any Windows 95 development system.
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Windows 95, a 32-bit programming interface, opens up a new world to programmers currently using the 16-bit interface in Windows 3.1. This book is designed for programmers developing applications for Windows 95 who need to get up to speed on 32-bit programming. A disk is included.
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