Emotions, Technology, and Digital Games (Emotions and Technology)

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9780128017388: Emotions, Technology, and Digital Games (Emotions and Technology)

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.

This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.

  • Details how games affect emotions?both during and after play
  • Describes how we can manage a player’s affective reactions
  • Applies the emotional affect to making games more immersive
  • Examines game-based learning and education
  • Identifies which components of online games support socio-emotional development
  • Discusses the impact of game-based emotions beyond the context of games

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Published by Elsevier Science Publishing Co Inc, United States (2015)
ISBN 10: 0128017384 ISBN 13: 9780128017388
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Book Description Elsevier Science Publishing Co Inc, United States, 2015. Paperback. Book Condition: New. 229 x 152 mm. Language: English . Brand New Book. Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. Bookseller Inventory # AAZ9780128017388

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Published by Elsevier Science Publishing Co Inc, United States (2015)
ISBN 10: 0128017384 ISBN 13: 9780128017388
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Book Description Elsevier Science Publishing Co Inc, United States, 2015. Paperback. Book Condition: New. 229 x 152 mm. Language: English . Brand New Book. Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. Bookseller Inventory # AAZ9780128017388

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Book Description Elsevier Science Publishing Co Inc. Paperback. Book Condition: new. BRAND NEW, Emotions, Technology, and Digital Games, Sharon Y. Tettegah, Wenhao David Huang, Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. * Details how games affect emotions-both during and after play* Describes how we can manage a player's affective reactions* Applies the emotional affect to making games more immersive* Examines game-based learning and education* Identifies which components of online games support socio-emotional development* Discusses the impact of game-based emotions beyond the context of games. Bookseller Inventory # B9780128017388

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Book Description Book Condition: New. Depending on your location, this item may ship from the US or UK. Bookseller Inventory # 97801280173880000000

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Published by Academic Press (2015)
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Book Description Academic Press, 2015. Book Condition: New. Series: Emotions and Technology. Num Pages: 364 pages. BIC Classification: JMQ; PDR. Category: (P) Professional & Vocational. Dimension: 154 x 230 x 21. Weight in Grams: 588. . 2015. 1st Edition. Paperback. . . . . . Bookseller Inventory # V9780128017388

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Book Description Academic Press. Book Condition: New. Series: Emotions and Technology. Num Pages: 364 pages. BIC Classification: JMQ; PDR. Category: (P) Professional & Vocational. Dimension: 154 x 230 x 21. Weight in Grams: 588. . 2015. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780128017388

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Book Description Academic Press Inc, 2015. Book Condition: New. book. Bookseller Inventory # ria9780128017388_rkm

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