Presenting Java details on a need to know basis, this concise introduction to Java develops and executes practical examples useful for solving problems in an engineering environment. KEY TOPICS Focused on the proper way to write reliable Java programs, it outlines excellent software development practices; uses a top-down design technique to break the program up into logical portions; and demonstrates object re-usability by building later examples on the classes and methods created in earlier examples. The book also includes a number of supporting classes to make it easier for engineers to format numbers in Java, to display data in linear or logarithmic plots, to work with complex numbers, to manipulate arrays, and to perform such common engineering calculations as FFTs, convolutions, correlations, etc. Engineering and Science professionals.
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Stephen J. Chapman. For the past 25 years, Stephen J. Chapman has led an extraordinarily active life as a design and electrical engineer, instructor, and author. In 1979, he was granted an M.S.E. in Electrical Engineering from the University of Central Florida and went on to post-Masters work in Digital Signal Processing at Rice University in Houston. As a U.S. Navy officer for four years, he taught at Navy schools in Florida and California. He has traveled worldwide, working on the development of advanced systems for both industrial and military applications.
Stephen J. Chapman is an author with a mission. He believes new engineers must be able to write large programs that can be easily understood and modified by people other than their original programmers. In this second edition to his well-received text, Chapman uses a coherent and effective approach to enable students to meet that challenge. Systematically and comprehensibly, the book provides for the simultaneous teaching of the Java language and a programming style that results in good, maintainable programs. The text emphasizes the importance of going through a detailed design process before any code is written, using a top-down design technique to present the program in logical portions—classes and methods—that can be implemented together or separately.
Features of the Second Edition:"About this title" may belong to another edition of this title.
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