Touch in Virtual Environments: Haptics and the Design of Interactive Systems - Hardcover

McLaughlin, Margaret L.; Hespanha, Joao P.; Sukhatme, Gaurav S.

 
9780130650979: Touch in Virtual Environments: Haptics and the Design of Interactive Systems

Synopsis

Haptics, the science of virtual touch, is the newest frontier in VR interface development. Modeling tactile features such as shape, texture, and density, haptics offers broad simulation applications for training, entertainment, and assistive technologies for the disabled. Touch in Virtual Environments: Haptics and the Design of Interactive Systems brings together the latest research in this emerging field.

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About the Author

Margaret McLaughlin is a professor of Communication at the Annenberg School for Communication at the University of Southern California, a Key Investigator at USC's Integrated Media Systems Center, and Principal Investigator for the USC Interactive Art Museum.

João Hespanha is an assistant professor of Electrical Engineering-Systems and a Key Investigator at USC's Integrated Media Systems Center. He earned his Ph.D. at Yale and has published more than 60 articles on hybrid systems, feedback control, game theory, and haptics.

Gaurav Sukhatme is an assistant professor of Computer Science at USC, Associate Director of the Robotics Research Laboratory, and Key Investigator at the Integrated Media Systems Center.

From the Back Cover

Get a feel for the virtual world.

  • Devices, rendering, and control of haptic interfaces
  • Human factors engineering
  • Practical applications in training and museum environments
  • Assistive technologies for people with disabilities

Haptics, the science of virtual touch, is the latest frontier in VR interface development. Modeling tactile features such as shape, texture, and density, haptics offers extensive applications for training simulators, entertainment and gaming, museum displays, and assistive technologies for the disabled.

In this book, experts from the fields of communication, computer science, and engineering bring together the most current research in this rapidly emerging field. Topics include:

  • Controlling the haptic interface: modeling, control, measurement, visualization, and rendering
  • Managing haptic data: libraries, compression, and Internet applications
  • Human factors: detection thresholds, probe design, and systems for display and feedback
  • Implementation: case studies and future plans

Discover the broad variety of influences and applications in this expanding field with Touch in Virtual Environments: Haptics and the Design of Interactive Systems.

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