Adobe(R) Premiere(R) 6: Digital Video Editing (Against the Clock)

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9780130942616: Adobe(R) Premiere(R) 6: Digital Video Editing (Against the Clock)

Part of the Against The Clock Series! Already popular in corporate training environments!

  • All books in this series are built with the same pedagogical structure, designed to be used separately or in sets.
  • Project-based instruction lets users learn the basics of the software programs while they complete real-world projects.
  • All books are two-color & spiral bound for easy use and reference while working at the computer. All titles work for software across hardware platforms—both Mac and Windows.

Part of the Against The Clock Series, this book focuses on the use and mastery of Adobe's Premiere, the most popular and powerful non-linear video editing suite. With the advent of digital video cameras, high-speed hard drives, and ultra-fast processors, the reality of editing digital video, stills, and audio clips has become a reality. With dramatically improved audio features, built-in storyboarding editors, and highly-sophisticated editing tools, the program is challenging to learn. Adobe Premiere 6.0: Digital Video Editing adopts a sensible and well-thought-out approach to the task and provides the learner all the information they need to become an effective and skilled videographer.

Debbie Rose Myers is an energetic instructor at the Art Institute of Fort Lauderdale, where she has taught for 20 years. She is a state-certified art instructor who has provided in-service training with Adobe Premiere, PageMaker, Photoshop, Illustrator and QuarkXPress for educators from around the United States.

Debbie has developed and taught courses in multimedia, covering such areas as nonlinear editing and designing for multimedia and Web display. Debbie has also originated advanced design courses covering all aspects of the college's desktop publishing and computer graphics curriculum, including vector-based and raster-based drawing as well as scanning and image-processing.

In recent years, Debbie has won inclusion in three national, juried museum shows. She also won Best in Show at her recent M.F.A. graduate art show. Her work can be viewed as part of the permanent collection at the Lowe Art Museum, in Coral Gables, Florida.

Debbie's life, outside anything that relates to computers, includes embracing all things science fiction, shopping and most importantly, her husband Glenn.

"synopsis" may belong to another edition of this title.

About the Author:

Debbie Rose Myers is an energetic instructor at the Art Institute of Fort Lauderdale, where she has taught for 20 years. She is a state-certified art instructor who has provided in-service training with Adobe Premiere, PageMaker, Photoshop, Illustrator and QuarkXPress for educators from around the United States.

Debbie has developed and taught courses in multimedia, covering such areas as nonlinear editing and designing for multimedia and Web display. Debbie has also originated advanced design courses covering all aspects of the college's desktop publishing and computer graphics curriculum, including vector-based and raster-based drawing as well as scanning and image-processing.

In recent years, Debbie has won inclusion in three national, juried museum shows. She also won Best in Show at her recent M.F.A. graduate art show. Her work can be viewed as part of the permanent collection at the Lowe Art Museum, in Coral Gables, Florida.

Debbie's life, outside anything that relates to computers, includes embracing all things science fiction, shopping and most importantly, her husband Glenn.

Excerpt. © Reprinted by permission. All rights reserved.:

The Against The Clock series has been developed specifically for those involved in the field of computer arts and now—animation, video and multimedia production. Many of our readers are already involved in the industry in advertising and printing, television production, multimedia and Web design. Others are just now preparing for a career within these professions.

This series will provide you with the necessary skills to work in these fast-paced, exciting and rapidly expanding fields. While many people feel that they can simply purchase a computer and the appropriate software and begin designing and producing quality presentations, the real world of high-quality printed and Web communications requires a far more serious commitment.

The Series

The applications presented in the Against The Clock series stand out as the programs of choice in professional computer arts environments.

We've used a modular design for the Against The Clock series, allowing you to mix and match the drawing, imaging, multimedia and page-layout applications that exactly suit your specific needs.

Titles available in the Against The Clock series include:

Macintosh: Basic Operations
Windows: Basic Operations
Adobe Illustrator: Introduction and Advanced Digital Illustration
Macromedia FreeHand: Digital Illustration
Adobe InDesign: Introduction and Advanced Electronic Mechanicals
Adobe PageMaker: Introduction and Advanced Electronic Mechanicals
QuarkXPress: Introduction and Advanced Electronic Mechanicals
Microsoft Publisher: Creating Electronic Mechanicals
Microsoft PowerPoint. Presentation Graphics with Impact
Microsoft FrontPage: Designing for the Web
MetaCreations Painter: A Digital Approach to Natural Art Media
Adobe Photoshop: Introduction and Advanced Digital Images
Adobe Premiere: Digital Video Editing
Macromedia Director: Creating Powerful Multimedia
Macromedia Flash: Animating for the Web
Macromedia Dreamweaver: Creating Web Pages
File Preparation: The Responsible Electronic Page
Preflight: An Introduction to File Analysis and Repair
TrapWise and PressWise: Digital Trapping and Imposition

Icons and Visuals

We've designed our courses to be "cross-platform." While many sites use Macintosh computers, there is an increasing number of graphic arts service providers using Intel-based systems running Windows (or WindowsNT). The books in this series are applicable to either of these systems.

All of the applications that we cover in the Against The Clock series are similar in operation and appearance, whether you're working on a Macintosh or a Windows system. When a particular function does differ from machine to machine, we present both.

There are a number of standard icons that you will see in the sidebars. Each has a standard meaning. Pay close attention to the sidebar notes as you will find valuable comments that will help you throughout this course and in your everyday use of your computer. The standard icons are:

  • The Pencil icon indicates a comment from an experienced operator or instructor. Whenever you see the pencil icon, you'll find corresponding sidebar text that augments or builds upon the subject being discussed at the time.
  • The Bomb or Pitfalls icon indicates a potential problem or difficulty. For instance, a certain technique might lead to pages that prove difficult to output. In other cases, there might be something that a program cannot easily accomplish, so we might present a workaround.
  • The Pointing Finger icon indicates a hands-on activity—whether a short exercise or a complete project. Note that sometimes this icon will direct you to the back of the book to complete a project.
  • The Key icon is used to point out that there is a keyboard equivalent to a menu or dialog-box option. Key commands are often faster than using the mouse to select a menu option. Experienced operators often mix the use of keyboard equivalents and menu/dialog box selections to arrive at their optimum speed.
  • If you are a Windows user, be sure to refer to the corresponding text or images whenever you see this Windows icon. Although there isn't a great deal of difference between using these applications on a Macintosh and using them on a Windows-based PC, there are certain instances where there's enough of a difference for us to comment.

Support Materials

For the Reader

On the CD-ROM, you will find a complete set of Against The Clock (ATC) fonts, as well as a collection of data files you will use to construct the various exercises and projects.

The ATC fonts are solely for use while you are working with the Against The ' Clock materials. These fonts will be used throughout both the exercises and projects, and are provided in both Macintosh and Windows formats.

A variety of resource files have been included. These files, necessary to complete both the exercises and projects, are also provided in Macintosh and Windows formats. These files may be found on the CD-ROM within the RF-Premiere folder.

For the Instructor

The Instructor's CD-ROM includes various testing and presentation materials in addition to the files that are supplied with this book.

  • Overhead Presentation Materials are provided and follow along with the book.-These presentations are prepared using Microsoft PowerPoint, and are provided in both native PowerPoint format and Acrobat Portable Document Format (PDF).
  • Extra Projects are provided along with the data files required for completion. These projects may be used to extend the training session, or they may be used to test the reader's progress.
  • Test Questions and Answers are included on the Instructor's CD-ROM. These questions may be modified and/or reorganized.

Book Walk-Through

  • Chapter openers provide the reader with specific objectives.
  • Free-Form projects allow you to use your imagination and your new skills to satisfy a client's needs.
  • Sidebars and hands-on activities supplement concepts presented in the material.
  • Step-by-step projects result in finished artwork - with an emphasis on proper file-construction methods.

The Projects You Will Create

In addition to explanatory text and illustrations, Against The Clock books have been constructed with two primary building blocks: exercises and projects. Projects always result in a finished piece of work—digital imagery built from the ground up, utilizing images and video from the library supplied on your CD-ROM.

This book, Adobe Premiere 6: Digital Video Editing, uses step-by-step projects on which you will work during your learning sessions. There are also free-form projects immediately preceding the two reviews. You will find images of the step-by-step projects you will complete displayed on the inside front and back covers of the book. Here's a ' brief overview of each:

Project A: The Monkey Movie

In your first project, you will produce a basic video about monkey play, which will later become part of a zoo fund-raising campaign. This basic production will allow the client to review the basic components before approving the more expensive enhancements other team members will add. This project will help you to create a real-world video production. You will import a number of short video clips and build a basic project. You will learn how to add transitions and generate a QuickTime movie. Every great career starts with mastering the basics.

Project B: How to Make Spaghetti

You are working on a multimedia cookbook for new cooks. This interactive cookbook will include a series of videos illustrating some of the finer techniques in preparing tasty dishes. In this project, you will import 15 short video clips and build a production. You will add transitions, credits and music. You will also create titles that explain the key points of the video. When complete, your movie will teach the viewer how to make spaghetti.

Project C: How to Tame a Tiger

By the time you reach Project C, you will have learned about many of the tools needed to create special effects for more advanced productions. This project will take off in a different direction. You will import seven video clips and build a humorous production that will be part of a Web site teaching children about safety issues. In this project, you will create one component of that Web site: a story about not teasing animals, and comprised of video clips shot in two different locations at different times,. By skillfully interweaving the video clips, you will tell a story with a beginning, a middle and a surprise ending. You will add transitions, rolling credits and music to your clips. You will also work with staggered credits that appear on the screen at different times. When you are finished, your movie will teach the viewer "How to Tame a Tiger."

Project D: The Gold Rush

You are creating a series of multimedia CDs for travel agencies to use to promote summer vacation destinations. This particular CD will be about vacation possibilities in California and Alaska, including a cruise to Alaska with a stopover at the port of Skagway, Alaska. To promote this stopover and generate interest in the cruise, you are producing an "authentic" oldtime movie about the history of the Gold Rush and a train journey along the Yukon Trail. You will create a title that explains the video and incorporate a variety of shots that show the magnificent countryside. You will create a production that features advanced editing techniques.

"About this title" may belong to another edition of this title.

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