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For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
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Ernest Adams (Normandy, U.K.) is an independent game designer, writer, and teacher. He has worked in the game industry for 20 years. Ernest was most recently employed as a lead designer at Bullfrog Productions on the Dungeon Keeper series, and for several years before that he was the audio/video producer on the Madden NFL Football product line for Electronic Arts. For the last ten years he has written a regular column on game design for the Gamasutra developers' webzine. He was the founder of the International Game Developers' Association, and is a frequent lecturer at conferences and arts festivals around the world. His professional web site is at http://www.designersnotebook.com.
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Book Description Prentice Hall, 2006. Paperback. Condition: New. Never used!. Seller Inventory # P110131687476
Book Description Prentice Hall, 2006. Condition: New. book. Seller Inventory # M0131687476
Book Description Prentice Hall. PAPERBACK. Condition: New. 0131687476 Brand new book. Ship from multiple locations. 3-5 business days Express Delivery to USA/UK/Europe/Asia/Worldwide. Tracking number will be provided. Satisfaction guaranteed. Seller Inventory # SKU002057
Book Description Prentice Hall, 2006. Paperback. Condition: New. 1. Seller Inventory # DADAX0131687476