For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
"synopsis" may belong to another edition of this title.
Ernest Adams (Normandy, U.K.) is an independent game designer, writer, and teacher. He has worked in the game industry for 20 years. Ernest was most recently employed as a lead designer at Bullfrog Productions on the Dungeon Keeper series, and for several years before that he was the audio/video producer on the Madden NFL Football product line for Electronic Arts. For the last ten years he has written a regular column on game design for the Gamasutra developers' webzine. He was the founder of the International Game Developers' Association, and is a frequent lecturer at conferences and arts festivals around the world. His professional web site is at http://www.designersnotebook.com.
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Book Description Prentice Hall, 2006. Paperback. Book Condition: New. Bookseller Inventory # P110131687476
Book Description Prentice Hall, 2006. Paperback. Book Condition: New. book. Bookseller Inventory # 131687476
Book Description Prentice Hall. PAPERBACK. Book Condition: New. 0131687476 New Condition. Bookseller Inventory # NEW6.0048208
Book Description Prentice Hall. PAPERBACK. Book Condition: New. 0131687476 Brand new book. Ship from multiple locations. 3-5 business days Express Delivery to USA/UK/Europe/Asia/Worldwide. Tracking number will be provided. Satisfaction guaranteed. Bookseller Inventory # SKU002057
Book Description Prentice Hall, 2006. Paperback. Book Condition: New. 1. Bookseller Inventory # DADAX0131687476
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97801316874791.0