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Agile Game Development: Build, Play, Repeat (Addison-Wesley Signature Series (Cohn)) - Softcover

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9780136527817: Agile Game Development: Build, Play, Repeat (Addison-Wesley Signature Series (Cohn))

Synopsis

The definitive guide to more effective and personally fulfilling game development with Agile Methods―now revamped to reflect ten more years of experience and improvements


Game development is in crisis―facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.


Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

  • Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers
  • Updates to all chapters to reflect a decade of experience with more than 200 studios
  • Now covering Kanban and other Agile approaches alongside Scrum
  • Understanding Agile goals, roles, and practices in the context of game development
  • Discovering how Agile benefits every specialty in game development from art to QA
  • Communicating and planning your game's vision, features, and progress

Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that―and brings the profitability, creativity, and fun back to game development.

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About the Author

Over the course of 35 years, Clinton Keith has gone from programming avionics for advanced fighter jets and underwater robots to developing and leading on hit video game titles such as Midtown Madness, Midnight Club, and Darkwatch, among a dozen others as a CTO and Director of Product Development. He introduced the video game industry to Agile practices in 2003 and now trains and coaches video game teams. Clinton is the author of the first edition of this book, Agile Game Development with Scrum, and co-author of Gear Up! Advanced Game Practices. His website is www.ClintonKeith.com.

"About this title" may belong to another edition of this title.

  • PublisherAddison-Wesley Professional
  • Publication date2020
  • ISBN 10 0136527817
  • ISBN 13 9780136527817
  • BindingPaperback
  • LanguageEnglish
  • Edition number2
  • Number of pages576
  • Rating
    • 4.08 out of 5 stars
      207 ratings by Goodreads

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Paperback. Condition: new. Paperback. The definitive guide to more effective and personally fulfilling game development with Agile Methods Game development is in crisis - facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionised development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customised to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developersUpdates to all chapters to reflect a decade of experience with more than 200 studiosNow covering Kanban and other Agile approaches alongside ScrumUnderstanding Agile goals, roles, and practices in the context of game developmentDiscovering how Agile benefits every specialty in game development from art to QACommunicating and planning your game's vision, features, and progress Game developers and leaders are recognising the modern challenges of gaming. Game development organisations need a far better way to work. Agile Game Development gives them that - and brings the profitability, creativity, and fun back to game development. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780136527817

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