3D Computer Graphics - Hardcover

Watt, Alan

  • 3.50 out of 5 stars
    18 ratings by Goodreads
 
9780201631869: 3D Computer Graphics

Synopsis

This new edition of 3D Computer Graphics has been fully revised to take into account new developments in graphics. It features new material on modeling and representation, viewing systems, parametric representation, and scientific visualization. The book is richly illustrated with world-class graphics.

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Review

Alan Watt's 3D Computer Graphics is an easy-to-read introduction to the subject, written by a computer graphics expert. The book does not cover animation, but instead focuses on rendering three-dimensional objects. It covers the majority of the standard approaches and techniques in the field, including the Phong reflection model, b-splines, texture mapping, and affine transformations. In the appendix, a full vertex table for the Utah Teapot--a famous example in the field of computer graphics--gives you the opportunity to experiment with your own ideas on the same test bed used by research scientists.

From the Back Cover

The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level.

Features
  • NEW! Chapter on Advanced Radiosity
  • NEW! Chapter on Animation
  • NEW! Chapter on Precalculation Techniques
  • NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
  • Enhanced coverage of advances in rendering
  • Complete revision of material on animation
  • Includes a CD-ROM with a 400 image study and several computer graphics programs


0201398559B04062001

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