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The era of the Indie Game is upon us, and the practice of minimalist game creation is at the forefront. From the designers of such critically acclaimed games as "Canabalt" and "Osmos", Minimalist Game Design will guide you through the theory, history, and practice of designing for minimalist games. Guided by the theory of design minimalism, you will be shown how to craft a game where nothing is superfluous, and every single element is carefully chosen to contribute meaningfully to the game.
*Learn from the best: award-winning game designers Andy Nealen and Adam Saltsman share their vast knowledge and experience to lead you down the path of successful indie game design
*Nurture your inspiration with illustrative examples from existing games, as well as insight and philosophy from today's independent game luminaries
*Companion website includes source code, prototype framework, practical examples, and tutorials to get your own game prototype up and running fast!
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Adam 'Atomic' Saltsman graduated early from the University of Michigan with a BA in Entertainment Software Design in 2003. Adam started his first game company, Last Chance Media, in 2006. Adam was the sole proprietor, lead programmer and lead artist, and worked on more than two dozen games, including Microsoft Flight Simulator X. Adam launched his second company, Semi Secret Software, in 2008, with the release of wurdle for the iPhone. Since then, Adam created the high profile Flash games Gravity Hook, Fathom, and Canabalt. Canabalt went on to become one of the top rated iPhone games of 2009. Adam's flixel API, an open source Flash game library, has been embraced by both beginners and veterans and earned him a place on Game Developer Magazine's inaugural Top 50 Developers list, alongside industry luminaries Will Wright and Steve Jobs. Adam's blog articles are regularly featured on industry mainstay Gamasutra, and his first print article "Constructed Procedural Generation" was published in the February 2010 issue of Game Developer magazine.
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