Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)

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9780253025739: Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

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About the Author:

Jennifer Malkowski is Assistant Professor of Film and Media Studies at Smith College. Her research areas include digital media; documentary; race, gender, and sexuality in media; and death and dying. She is the author of Dying in Full Detail: Mortality and Digital Documentary.

TreaAndrea M. Russworm is Associate Professor of English at the University of Massachusetts, Amherst where she teaches classes on digital media, race, and popular culture. She is coeditor of From Madea to Media Mogul: Theorizing Tyler Perry and author of Blackness is Burning: Civil Rights, Popular Culture, and the Problem of Recognition.

Review:

..".an important contribution to scholarship in the field of game studies." --Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset



..".a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation." --Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play



-...an important contribution to scholarship in the field of game studies.- --Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset



-...a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation.- --Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play

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Book Description Indiana University Press, United States, 2017. Hardback. Book Condition: New. Language: English . Brand New Book. Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. Bookseller Inventory # AAJ9780253025739

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Book Description Indiana University Press, United States, 2017. Hardback. Book Condition: New. Language: English . Brand New Book. Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. Bookseller Inventory # AAJ9780253025739

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Book Description Indiana Univ Pr, 2017. Hardcover. Book Condition: Brand New. 336 pages. 9.50x6.50x0.50 inches. In Stock. Bookseller Inventory # __0253025737

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Book Description Indiana University Press, United States, 2017. Hardback. Book Condition: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. Bookseller Inventory # LIE9780253025739

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