How do social structures and group behaviors arise from the interaction of individuals? In this groundbreaking study, Joshua M. Epstein and Robert L. Axtell approach this age-old question with cutting-edge computer simulation techniques. Such fundamental collective behaviors as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following simple local rules.In their computer model, Epstein and Axtell begin the development of a "bottom up" social science. Their program, named Sugarscape, simulates the behavior of artificial people (agents) located on a landscape of a generalized resource (sugar). Agents are born onto the Sugarscape with a vision, a metabolism, a speed, and other genetic attributes. Their movement is governed by a simple local rule: "look around as far as you can; find the spot with the most sugar; go there and eat the sugar." Every time an agent moves, it burns sugar at an amount equal to its metabolic rate. Agents die if and when they burn up all their sugar. A remarkable range of social phenomena emerge. For example, when seasons are introduced, migration and hibernation can be observed. Agents are accumulating sugar at all times, so there is always a distribution of wealth.Next, Epstein and Axtell attempt to grow a "proto-history" of civilization. It starts with agents scattered about a twin-peaked landscape; over time, there is self-organization into spatially segregated and culturally distinct "tribes" centered on the peaks of the Sugarscape. Population growth forces each tribe to disperse into the sugar lowlands between the mountains. There, the two tribes interact, engaging in combat and competing for cultural dominance, to produce complex social histories with violent expansionist phases, peaceful periods, and so on. The proto-history combines a number of ingredients, each of which generates insights of its own. One of these ingredients is sexual reproduction. In some runs, the population becomes thin, birth rates fall, and the population can crash. Alternatively, the agents may over-populate their environment, driving it into ecological collapse.When Epstein and Axtell introduce a second resource (spice) to the Sugarscape and allow the agents to trade, an economic market emerges. The introduction of pollution resulting from resource-mining permits the study of economic markets in the presence of environmental factors.Growing Artificial Societies is also available in CD-ROM format which includes about fifty animations that develop the scenarios described in the text.This study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the middle of the next century and to design policy actions to help achieve such a system.
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Growing Artificial Societies is a groundbreaking book that posits a new mechanism for studying populations and their evolution. By combining the disciplines of cellular automata and "artificial life", Joshua M. Epstein and Robert Axtell have developed a mechanism for simulating all sorts of emergent behavior within a grid of cells managed by a computer. In their simulations, simple rules governing individuals' "genetics"" and their competition for foodstuffs result in highly complex societal behaviors. Epstein and Axtell explore the role of seasonal migrations, pollution, sexual reproduction, combat, and transmission of disease or even "culture" within their artificial world, using these results to draw fascinating parallels with real- world societies. In their simulation, for instance, allowing the members to "trade" increases overall well-being but also increases economic inequality. In Growing Artificial Societies, the authors provide a workable framework for studying social processes in microcosm, a thoroughly fascinating accomplishment.From the Back Cover:
Growing Artificial Societies is a milestone in social science research. It vividly demonstrates the potential of agent-based computer simulation to break disciplinary boundaries. It does this by analyzing in a unified framework the dynamic interactions of such diverse activities as trade, combat, mating, culture, and disease. It is an impressive achievement.'
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Book Description The MIT Press. PAPERBACK. Book Condition: New. 0262550261 Fast order processing. Bookseller Inventory # MK-GROARSO
Book Description The MIT Press, 1996. Paperback. Book Condition: New. Bookseller Inventory # DADAX0262550261