Interactive Computer Graphics features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets students writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C++ programming language, allowing students to be aware of what is happening at the lowest levels of computer-graphics programming.
Each chapter is built around applications, with key principles and techniques explained as needed and in increasing detail, teaching students by example and by practice. While emphasizing applications programming, the book covers all topics required for a fundamental courses in computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as hardware issues. The top-down approach taken in this book enables students studying computer science and engineering to generate complex interactive applications by the end of their first course, and will give them a solid background for future work or study in computer graphics.
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Interactive Computer Graphics: A Top-Down Approach Using OpenGL®
Edward Angel, University of New Mexico
This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.
This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.
Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.About the Author:
Edward Angel is currently a professor of Computer Science, Electrical and Computer Engineering and Media Arts at the University of New Mexico. He was recently named the Director of the Art Tech Center at UNM in the College of Fine Arts.
Professor Angel received his Ph.D. in electrical engineering from the University of Southern California in 1968 and has since held visiting positions in Sweden, India, and England. His present research interests focus on computer graphics and scientific visualization.
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Book Description Pearson Education, 2003. Book Condition: Good. 3rd Edition. Shows some signs of wear, and may have some markings on the inside. Bookseller Inventory # GRP83490298
Book Description Pearson Education. Paperback. Book Condition: Good. Book shows a small amount of wear to cover and binding. Some pages show signs of use. Bookseller Inventory # G0321190440I3N00
Book Description Pearson Education, 2003. Book Condition: Good. 3rd Edition. Ships from the UK. Former Library book. Shows some signs of wear, and may have some markings on the inside. Bookseller Inventory # GRP11305717
Book Description Pearson, 2003. Book Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. CD included. Bookseller Inventory # 4639424
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Book Description Pearson, 2003. Book Condition: Fair. This book has soft covers. Ex-library, With usual stamps and markings, In fair condition, suitable as a study copy. Bookseller Inventory # 3207373