The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.
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Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has more than 100 beautiful, four-colour photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopaedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. --Jake BondAbout the Author:
James D. Foley (Ph.D., University of Michigan) is the founding director of the interdisciplinary Graphics, Visualization & Usability Center at Georgia Institute of Technology, and Professor of Computer Science and of Electrical Engineering. Coauthor with Andries van Dam of Fundamentals of Interactive Computer Graphics, Foley is a member of ACM, ACM SIGGRAPH, ACM SIGCHI, the Human Factors Society, IEEE, and the IEEE Computer Society. He recently served as Editor-in-Chief of ACM Transactions on Graphics, and is on the editorial boards ofComputers and Graphics, User Modeling and User-Adapted Interaction, andPresence. His research interests include model-based user interface development tools, user interface software, information visualization, multimedia, and human factors of the user interface. Foley is a Fellow of the IEEE, and a member of Phi Beta Kappa, Tau Beta Phi, Eta Kappa Nu, and Sigma Xi. At Georgia Tech, he has received College of Computing graduate student awards as Most Likely to Make Students Want to Grow Up to Be Professors, Most Inspirational Faculty Member, the campus Interdisciplinary Activities Award, and the Sigma Xi Sustained Research Award. In 1997, Foley received the SIGGRAPH Steven A. Coons Award.
Andries van Dam (Ph.D., University of Pennsylvania) was the first chairman of the Computer Science Department at Brown University. Currently Thomas J. Watson, Jr. University Professor of Technology and Education and Professor of Computer Science at Brown, he is also Director of the NSF/ARPA Science and Technology Center for Computer Graphics and Scientific Visualization. His research interests include computer graphics, hypermedia systems, and workstations. He is past Chairman of the Computing Research Association, Chief Scientist at Electronic Book Technologies, Chairman of Object Power's Technical Advisory Board, and a member of Microsoft's Technical Advisory Board. A Fellow of both the IEEE Computer Society and of ACM, he is also cofounder of ACM SIGGRAPH. Coauthor of the widely used book Fundamentals of Interactive Computer Graphics with James Foley, and ofObject-Oriented Programming in Pascal: A Graphical Approach, with D. Brookshire Conner and David Niguidula, he has, in addition, published over eighty papers. In 1990 van Dam received the NCGA Academic Award, in 1991, the SIGGRAPH Steven A. Coons Award, and in 1993 the ACM Karl V. Karlstrom Outstanding Educator Award.
Steven K. Feiner (Ph.D., Brown University) is Associate Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His current research focuses on 3D user interfaces, virtual worlds, augmented reality, knowledge-based design of graphics and multimedia, animation, visualization, and hypermedia. Dr. Feiner is on the editorial boards of ACM Transactions on Graphics, IEEE Transactions on Visualizations and Computer Graphics, and Electronic Publishing, and is on the executive board of the IEEE Technical Committee on Computer Graphics. He is a member of ACM SIGGRAPH and the IEEE Computer Society. In 1991 he received an ONR Young Investigator Award. Dr. Feiner's work has been published in over fifty papers and presented in numerous talks, tutorials, and panels.
John F. Hughes (Ph.D., University of California, Berkeley) is an Assistant Professor of Computer Science at Brown University, where he codirects the computer graphics group with Andries van Dam. His research interests are in applications of mathematics to computer graphics, scientific visualization, mathematical shape description, mathematical fundamentals of computer graphics, and low-dimensional topology and geometry. He is a member of the AMS, IEEE, and ACM SIGGRAPH. His recent papers have appeared in Computer Graphics, and in Visualization Conference Proceedings. He also has a long-standing interest in the use of computer graphics in mathematics education.
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Book Description Pearson, 2003. Book Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. , 1800grams, ISBN:9780321210562. Bookseller Inventory # 6384035
Book Description Pearson, 2003. Book Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. , 1800grams, ISBN:9780321210562. Bookseller Inventory # 6965530
Book Description PEARSON EDUCACION. Book Condition: Muy Bueno / Very Good. Bookseller Inventory # 100000000845517