Matthew Jobin The Skeleth (The Nethergrim)

ISBN 13: 9780399159992

The Skeleth (The Nethergrim)

4.12 avg rating
( 148 ratings by Goodreads )
 
9780399159992: The Skeleth (The Nethergrim)

Discover for yourself why reviewers are comparing The Nethergrim to Lord of the Rings, Narnia, and Ranger's Apprentice! The next great epic fantasy is here . . .

For the lords of the north, land is power. The Nethergrim, now awoken and free to wreak its evil upon the world, offers the promise of victory to those ruthless enough to accept its foul bargain. One ambitious lord, eager for the chance to conquer and rule, succumbs to temptation and helps to free the Skeleth—eerie, otherworldly beings said to be unstoppable in battle. The Skeleth merge with the bodies of their victims, ruling their minds and turning them into remorseless killers. Worse yet, to kill the man inside the Skeleth only frees it to seize a new host, starting a cycle of violence that has no end.
 
Such chilling tales are not enough to stop young Edmund, innkeeper’s son and would-be wizard, from seeking for a way to turn back the oncoming tide of destruction. Along with his best friends—Katherine the trainer of war-horses and Tom the runaway slave—Edmund searches for a magical weakness in the Skeleth, something that might allow him to break their never-ending curse. The three friends join with the legendary hero Tristan in a battle of courage, wisdom, wits, and sacrifice to stop the Skeleth from ravaging their homeland and all they hold dear.

This adventurous tale that marries earthly greed to otherworldly evil is perfect for fans who enjoy the epic worlds of John Flanagan's Ranger’s Apprentice, Robert Jordan's The Wheel of Time, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's Game of Thrones. Discover for yourself why so many are making the comparisons!

Praise for The Skeleth

"[A] solid contender for the teen answer to Game of Thrones." —Kirkus Reviews

"Jobin is a fine writer . . . Recommend this to fans of Rick Riordan’s Percy Jackson or Brandon Mull’s Fablehaven series." —VOYA

"With this sequel, Jobin has expanded this fantasy adventure into a series of epic proportions. . . [T]he kind of series that hooks both new and veteran readers." —Booklist

"The book ends on a cliff-hanger that will have readers anticipating the next volume. Fans of the first title will enjoy this new adventure; purchase this growing series where middle school YA readers are ravenous for epic fantasy." —School Library Journal

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About the Author:

Matthew Jobin (www.TheNethergrim.com) spent 25 years developing the world of the Nethergrim--its story, present and past; its landscapes; its language. He was originally inspired as a boy exploring the forest surrounding his home, located just outside of Toronto, Canada, and has been intent on telling the tale ever since.

Matthew, who holds a Ph. D. in anthropology from Stanford University, now lectures at Santa Clara University and lives with his wife in the San Francisco Bay Area. Follow Matthew Jobin @matthewjobin

Excerpt. © Reprinted by permission. All rights reserved.:

Chapter 1

“Let the light of the stars descend.” Edmund Bale held forth his hand, indicating the place where the spell should begin. “Stars attend me. Surround me. Let your light descend.”
 
Nothing happened. Edmund sighed and turned to light a torch.
 
How can you know what light is, if you do not know what darkness is?
 
Edmund startled and dropped the torch in the moorspike grass. “How many times do I have to tell you?” He reached out, scratching his hands against the toothy leaves, and retrieved it only just before he set the land around him ablaze. “I’m not listening. Go away.”
 
He drove the torch upright into the earth beside him and sat down on the spread of blankets he had used to make his seat. He found his place in the book he had brought with him, turning the parchment page to catch the torchlight, and started reading the passage he had marked the night before: The Neth­ergrim has taken many shapes and guises through the ages of the world. Ever and again does it rise to—
 
Edmund. The Voice came without sound, like a thought that Edmund could not recognize as his own. I am right here. Why search a book to learn about me?
 
“Because you lie.” Edmund could not work out why the Voice sometimes came to him as words, sometimes the fleet­ing ghosts of unfamiliar feelings, and sometimes merely a hanging presence, the sense that something was watching him from just over his shoulder. He had gathered all the books he could find to help him learn and understand, but that did not amount to much. He was, after all, just a fourteen-year-old boy, the son of peasant innkeepers, and the village where he lived stood at the crossroads of nothing and nowhere.
 
Ever and again does it rise to throw down the works of men. The letters scribed upon the parchment page seemed to float in the orange flicker. Slay one form, and it takes another. Defend against its claws, and fall victim to its honeyed smile. I lacked the power to halt this eternal cycle, but I could slow it long enough that others might one day do what I could not. If destroying the body of the Nethergrim could do it no lasting harm, then I would trap it in a sleep of centuries. I—
 
How I have longed to hear the sweet music of your thoughts once again. The Voice felt the same as it had be­neath the mountain, amongst the swirling smoke before the seven-pointed star. Wayward though you are, still you find your way back to me. I can only think that this means you care.

Edmund plugged his ears, even though he knew it was use­less. “Go away. Just go away.”
 
But I have missed you, child. Have you not missed me?
 
“No!”
 
Edmund. The Voice seemed somehow both near and far, inside his thoughts while at the same time feeling as though it had come from between the distant stars above. Do you truly wish to learn the art of magic?
 
“Not from you.” Edmund shut the book, then shut his eyes. Sometimes, if he concentrated, he could make the Voice recede and tease out his own thoughts from the thoughts it tried to worm into his mind.
 
It is a simple thing, at heart, said the Voice. Consider again, child—can you know what light is, if you do not know what darkness is?
 
Edmund started to make a retort, but the idea the Voice had planted took root within him.
 
It might help you to imagine that you were born blind, and that everyone you knew was also blind. How then would you know that what you saw was darkness?
 
“I suppose I wouldn’t know.” Edmund shook his head. “Does that make me stupid?”
 
Not for one of your kind. Open your eyes, Edmund.
 
Edmund did so. He half expected to see the form the Neth­ergrim had taken in its chamber in the mountains—coils twisting within coils, mouths and eyes bubbling forth from a roll of smoke. Instead he saw only his burning torch, his book and blankets, and beyond that the moonlight touching gray upon the rises of the dead and empty moors.
 
Take up your cup, Edmund. Fill it with water. Hold it to the light.
 
Edmund reached for the stoppered jug he had taken from home and poured out some water into an earthen mug. All the while, something in him told him to stop, to disobey the Voice, but at the same time something else told him to listen and learn.
 
Touch the water, spoke the Voice. Watch the waves.
 
Edmund touched a fingertip to the surface. The waves spread in ripples around it, stuttering in the torchlight.
 
What do you call a wave that has a crest, but not a trough? A top, but no bottom?
 
Edmund considered. “Nothing. There is no such thing.”
 
Then what is a wave?
 
Edmund sat watching the waves dissipate, dying to a glassy flatness. He tried to find the words—he could not, but he could find the thought. A feeling of certainty grew in him, a tingle on his neck that was more than the icy touch of the wind.
 
Douse the torch, Edmund.
 
Edmund poured out the water over the torch, then ground it in the dirt, frightened all the while by his obedience. “Why are you telling me all this? Why are you trying to teach me?”
 
Look to your right.
 
Edmund faced south, so turning to his right meant looking west. In that direction he saw his home, the village of Moor­vale. It was as much memory as sight that shaped its familiar outline in the dark, its thatch-and-timber houses huddled in by the bridge at the bend of the great river Tamber. Everyone in the village had long gone to bed, exhausted from their labors gathering in the last of the harvest. Not even his own home, his parents’ inn where he lived and worked, showed a glimmer of flame—but that was no surprise, for he had only been able to slip out once all the guests had left the tavern and his father had closed up for the night.
 
Now consider, Edmund. When you looked to your right, what did you also do?
 
Edmund ignored the Voice. He gazed up past his shad­owed village, westward to Wishing Hill and to the ruined keep where his whole life had changed two weeks before. Beyond that stood the starlit peaks of the Girth, the mountains where he had fought against the Nethergrim and won. He had found a way to break a spell devised between the world’s most cel­ebrated wizard and the Nethergrim herself. If he could do that, he wondered, then why could he not call down light?
 
Edmund.
 
“I heard you,” said Edmund. “I understand what you are asking me. If I look to my right, I look away from my left. If I face to the west, I turn away from the east.”
 
Thus speak the masters of Dhrakal, the wizards whose works you so adore. All things have their needful oppo­sites. Light needs darkness. The dawn carries with it cer­tain knowledge of the dusk. You can have what you want, but you must always pay for it. Now—understand, and try again.
 
Edmund found the balance in his mind. He reached forth to tip it. “Let the light of the stars descend. I grip the sleeve of night. Stars, attend me.” He lowered his hand, indicating the place. “Descend.”
 
The sky above him warped, and the stars turned their faces, casting their cool and indifferent glow upon the little heathered hollow where he sat. It was not much, just enough for reading. The night beyond grew just a little blacker, a little deeper—a simple cost for a simple spell, straight across the Wheel from Light to Darkness.
 
There, said the Voice. Not so very hard, after all.
 
“Now get lost.” Edmund took up his book and spread it out across his lap. “I’m trying to find a way to kill you.”
 
Edmund. You never looked east.
 
“Why should I?” Edmund turned his head, even as he spoke. “There’s nothing that way except—”
 
What Edmund had meant to say next was that there was nothing to his east except for empty moors. What he had meant to say next was that eastward, from where he sat, there were but barren rolls of ground choked with weed and moorspike, with hardly a tree to break up the monotony all the way to the horizon. What he had meant to say was that there was nothing to see in that direction, for no one had gone three rises east of the Moorvale Bridge from time out of memory. Instead he said nothing, because he saw something he did not expect.
 
Edmund leapt to his feet. “Is that torchlight?” He peered eastward—another torch appeared behind the first, and then they both began slowly to descend, as though their carriers had crested a rise on the great West Road, and now followed its path down into the hollow.

Your book speaks truth, Edmund.
The tone of the Voice changed, seeming to taunt him. I have indeed taken many forms in this world. It is also true that I have many ways of working my will upon it.
 
“Who is that?” Edmund forgot that he was speaking with the Nethergrim, the being that had stolen away the lives of two children before his eyes. “No one takes the West Road in from the moors. No one comes from that way—not ever.”
 
You know that I was not destroyed, there within the mountain. You know, in the deepest part of yourself, that I cannot be destroyed.
 
Edmund let the light of his spell go out, the better to see the lights upon the moors. The glow of the torches lit what looked like men on horseback, and even in the deep of night their gar­ments marked them out as men of noble rank, coats of arms laid over mail armor, woad blue and madder crimson, the glint of steel and cloth of gold.
 
“What is it that you want?” Edmund spoke as though the Nethergrim stood beside him. “What is it that you are trying to do?”
 
This much is certain, Edmund Bale. If you carry on against me, I will be your death.
 
Edmund clenched his fists. “I will find a way to stop you. This I swear.”
 
No reply came, save for the wind.
 
“Do you hear me?” Edmund did not know why he looked upward at the stars, since he was not at all sure where the Nethergrim was, if it could in truth be said to be anywhere at all. “I will fight you and I will beat you!”
 
Into the answering silence crept a sound, a rustle in the moorspike from the dark along the road. Edmund tensed. “Who’s there?” He drew his knife—a work knife, short and sin­gle-edged, made for whittling and carving more than fighting.
 
The rustling sound shifted, seeming to come from behind him. He whirled about with his knife raised high, but even as he did so, hands flashed forth from the gloom, and words rained down upon him: “I grant the curse of peace.”
 
With a clear, high pinging sound, the blade of Edmund’s knife snapped in half, the point falling to drop amongst the grass. A figure emerged from the shadows, a girl of perhaps fifteen, in a dove-gray dress and dark hair bound up beneath a hood. “I’m sorry about the spell. Are you Edmund Bale? The Wizard of Moorvale?”
 
Edmund scrabbled backward and tripped in the moorspike. “What’s it to you?”
The girl approached. She looked around her. “Who were you talking to?”
 
Edmund stared up at the girl. She was not quite what he would call pretty, but he could not help looking long at her, not least because each of her two large eyes was a completely dif­ferent color—one brown, the other a glimmering blue.
 
“I saw your light.” The girl’s voice had a sweetness to it, with just the trace of a rolling accent. “Were you waiting for me? Is that why you’re out here—did you know I was coming?”
 
Edmund got to his feet. “Who are you?”
 
The girl drew back her hood. “My name is Elísalon, but folk in the north just call me Ellí.” Long, straight hair slipped free to hang in tresses as black as the surrounding sky. “Is it true, Edmund? Did you truly fight the Nethergrim? Did you see it, did you face it down?”
 
That forced a laugh from Edmund, though the sound died lonely on the moors. “I wouldn’t call it facing her down, ex­actly—but, yes, I saw her, and I fought her as best I could.”
 
“Help me.” The girl drew near, hands clasped and held out as though to beg. “Please. I’m trying to fight it, too, but if they find out what I’m trying to do, they will . . .” She trembled.
 
Edmund watched the girl in silence. No matter how long he looked at her, he could see nothing but her fear.
 
The girl turned to look east, toward the torches and the riders on the distant rise of moor. “Please, I’m scared. I’m all alone.”
 
“I will help you.” To Edmund’s ears, his own voice had never sounded so deep, so measured and assured. “Tell me how.”

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Book Description Penguin Putnam Inc, United States, 2016. Hardback. Book Condition: New. Language: English . Brand New Book. In a vast kingdom divided by power-hungry lords, land equals power. With the Nethergrim now awake, her limitless wellspring of evil spells opportunity for those willing to do her bidding. One Lord, in particular, is happy to align himself with the Nethergrim and to let loose her minions as he attempts to overthrow other Lords and rule the north. The worst of those minions are the Skeleth, forces of energy that absorb whole anyone who attempts to kill the beings. In this way the slain end up as Slayers, a vicious cycle that never ends. Yet that will not stop young Edmund, an apprentice wizard and his friends Katherine and Tom, from trying. Together, they team up with the legendary Tristan in a battle of courage, determination, and sacrifice to stop the Skeleth and save the Barony of Elverain from being conquered. The Nethergrim is, like Ranger s Apprentice, a world built from the ground up, with people and lands that feel pulled from the pages of a history book. Yet its high concept fantasy and deeply layered mythology are so rich that they will satisfy fans of Robert Jordan, Game of Thrones, or Chronicles of Narnia. Worth the wait, The Skeleth proves that The Nethergrim is a fantasy epic sure to live a long, well-worn life. Bookseller Inventory # AA99780399159992

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Book Description Penguin Putnam Inc, United States, 2016. Hardback. Book Condition: New. Language: English . Brand New Book. In a vast kingdom divided by power-hungry lords, land equals power. With the Nethergrim now awake, her limitless wellspring of evil spells opportunity for those willing to do her bidding. One Lord, in particular, is happy to align himself with the Nethergrim and to let loose her minions as he attempts to overthrow other Lords and rule the north. The worst of those minions are the Skeleth, forces of energy that absorb whole anyone who attempts to kill the beings. In this way the slain end up as Slayers, a vicious cycle that never ends. Yet that will not stop young Edmund, an apprentice wizard and his friends Katherine and Tom, from trying. Together, they team up with the legendary Tristan in a battle of courage, determination, and sacrifice to stop the Skeleth and save the Barony of Elverain from being conquered. The Nethergrim is, like Ranger s Apprentice, a world built from the ground up, with people and lands that feel pulled from the pages of a history book. Yet its high concept fantasy and deeply layered mythology are so rich that they will satisfy fans of Robert Jordan, Game of Thrones, or Chronicles of Narnia. Worth the wait, The Skeleth proves that The Nethergrim is a fantasy epic sure to live a long, well-worn life. Bookseller Inventory # AA99780399159992

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Book Description Hardcover. Book Condition: New. Ranger's Apprentice meets Robert Jordan's The Wheel of Time in this richly imagined sequel toThe Nethergrim!For the lords of the north, land is power. The Nethergrim, now awoken and free to wreak its evil upon the world, offers the promise of victory to those ruthless enough to accept its foul bargain. One ambitious lord, eager for the chance to conquer and rule, succumbs to temptation and helps to free the Skeleth—eerie, otherworldly beings said to be unstoppable in battle. The Skeleth merge with the bodies of their victims, ruling their minds and turning them into remorseless killers. Worse yet, to kill the man inside the Skeleth only frees it to seize a new host, starting a cycle of violence that has no end.Such chilling tales are not enough to stop young Edmund, innkeeper’s son and would-be wizard, from seeking for a way to turn back the oncoming tide of destruction. Along with his best friends—Katherine the trainer of war-horses and Tom the runaway slave—Edmund searches for a magical weakness in the Skeleth, something that might allow him to break their never-ending curse. The three friends join with the legendary hero Tristan in a battle of courage, wisdom, wits and sacrifice to stop the Skeleth from ravaging their homeland and all they hold dear.This adventurous tale that marries earthly greed to otherworldly evil is perfect for fans who enjoy the epic worlds of John Flanagan's Ranger’s Apprentice, Robert Jordan's The Wheel of Time, and George R. R. Martin'sGame of Thrones. Bookseller Inventory # 5362804

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Book Description Philomel Books. Book Condition: New. The long wait has been worth it. Greed and a power-grab drive this richly imagined sequel to The Nethergrim, as the kid appeal of Ranger's Apprentice meets the rich fantasy of Robert Jordan's The Eye of the World. . . with a power struggle reminiscent of Game of Thrones. Num Pages: 400 pages. BIC Classification: YFH. Category: (J) Children / Juvenile. Dimension: 165 x 236 x 37. Weight in Grams: 618. . 2016. Hardcover. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780399159992

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